Naval Warfare, 1560-1603 Now then, what's Sail! like anyway? We were after something more than fast play, but much less than complexity. These rules were originally meant for each model to represent more than one ship, and you can still play it that way. However at one-to-one it works best. As is our way, we wanted players to feel like they were playing...
Spanish Fury, Voyage! is a STAND ALONE game of Corsair activity in the Caribbean from 1550 to 1585. The Corsair player (or players) enters the region with ships packed with either Trade Good or troops (usually both) in hopes of turning a profit by hook or by crook. The Spanish Empire player must see that he prevents the Corsairs from succeeding (and...
This is module number 2 of the Spanish Fury Renaissance Warfare series. The Dreux campaign of 1562-1563 has been included as a scenario and as such, the rules will use examples from that campaign. Scale: Each turn represents one week of real time. Note that although an army could march further in the allotted time than the game may allow, most armies were...
The tensions for Taiwan go hot! Based on TSR's Hunt for Red October, Sparring Dragons is a postcard-sized reduction of the engine to simulate the conflict. The Taiwanese forces must hold out against the Chinese navy's attempts to land an invasion force on the island and take Taipei. US forces are headed in to help, but they may not be in time. —description...
SPAT is a game of speed and accuracy for 2, 3, 4 or 5 players. Everybody plays at the same time and tries to get rid of their cards by playing them onto the shared SPAT piles by matching 2 of the 3 characteristics of the top card on the pile. SPAT comes with a deck of 64 cards where each card has a number of animals in one of 4 backgrounds (For example:...
SPAZIO PROFONDO/OUTER SPACE is a science fiction game of exploration, colonization, war and conquest in deep space; it is a cross-over of the first edition of Twilight Imperium and of Conquest of Paradise from GMT taking elements from both. It is a fast and easy game to play and learn, it is good to introduce new players to wargames or for a one-session...
Speakeasy is a 75-minute, hidden role/social deduction game for 10-40 people, similar to games like Werewolf, The Resistance, or Two Rooms and a Boom. It is simple to learn, but has lots of room for strategy and rewards repeat playing. Speakeasy can be played at home, in a pub, or anywhere the group can fit. It is not turn-based and is played as you move...
Welcome to Spearhead: Hell on Wheels - Tank Battles in France, a brand new solitaire and co-op World War II print and play tactical wargame. In this game you are in command of a group of 3 US tanks in brutal and intense tank combat in enemy-occupied territory. You must lead your tanks, through unforgiving terrain, finding and then engaging the enemy in...
Spearmint Island is being invaded, and it’s up to the lesser spirits and natives of the island to fend off the attacks and save themselves from being wiped from existence! As the player, you take on the role of a spirit that inhabits the island and use a mix of powers at the right time to stop the invaders from spreading out and ravaging the land. The...
Overview: Special Forces is an easy-to-learn, fast-paced modern day board game. The game is extremely tactical with each counter representing an individual soldier. Special Forces focuses on the special operations carried out in 2004 and 2005 Iraq. Key Points: The game’s focus is on the exciting aspects of modern combat, without getting bogged down in...