Nine battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map (Bunker Hill has 2 versions). Battles included in this set include Concord-Lexington, Bunker Hill, White Plains, Trenton, Paoli, Hubbardton, Germantown, Valley Forge, Saratoga Players take turns moving their forces and attacking...
Ten battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map. Battles included in this set include Charleston, Cowpens, Eutaw Springs, Camden, Guildford Courthouse, Kings Mountain, Hobkirk Hill, Yorktown, Gloucester Point, and Cornwallis breaks out (hypothetical scenario). Players take...
Nine battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map. Battles included in this set include White Marsh, Bennington, Princeton, Kettle Creek, Burgoynes Stand, Barren Hill, Brooklyn, the Clouds, and Springfield. Players take turns moving their forces and attacking enemy units in...
Nine battles of the early Revolutionary war using a common set of rules. Each battle includes its own specific rules page and map. Battles included in this set include Monmouth (initial), Monmouth (final), Harlem Heights, Fort Washington, Ticonderoga Defiant, Paulus Hook, Red Bank, Bound Brook, Fort Clinton. Players take turns moving their forces and...
Amino is an entertaining strategic tile based game for the whole family. Amino takes players on a journey into the microcosm of ants. In Amino - The Ant Game you build a microcosm that every time looks different. In this microcosm you manage an ant colony, and to win you must be the first to collect the best resources. To do this, you lay out new paths and...
Friday the 12th, 1964 It is raining today as I stand in front of the Amityville Asylum. I'm here, well because I'm a detective and that's what I do - solve mysteries. This one began when a strange note fell into my possession. Now that I'm here, I don't feel as if I'm alone - the voices are back... Are they phantoms of an insane mind or possibly shadowy...
Saturday the 27th, 1964 Is been 14 days since the detective was lost in the Amytiville Asylum and no one knowns anything about his disappearance. The members of the Syndicate trapped him and made him their lab pet. All this time, they try to reform his mind but they do not know that another group of people was watching his moves and knows what he wanted to...
A burning torch falls upon the damp rock of the crypt where you, Fortunato, are now trapped after being lured with the promise of Amontillado. As Montresor forces the final stone into place, there is a faint ring of metal hitting the floor. Now you face a race against time to find the key that Montresor dropped inside your tomb before the air runs out....
A fantasy themed multi-player Mastermind style deduction game. "A (not really) fantasy game of deduction for 3-5 players. Five spirits are captured in five amulets. The wizards try to find out their correct placements on the altar to cast the freeing spell. Succeeding means honour, failure means eternal doom." Designer's note: "This game, years old and...
Anag-Run is a dexterity PnP game. In the game, the players have to try to take the right tokens before the others, as soon as all letter of the 4 colors of the game (GOLD, RED, GREY and GREEN) are in the field. But... attentive to the mole!!! If the letters of word “MOLE” are on the field, when the letters of a colour appeared, you have to take all token...
Roll and Write Revolution returns with an asymmetric 1-2 player polyomino placing roll and write game. Players are seeking to either help a supposed Anastasia flee from the country or trap her for questioning. The players take up the sides of the White (Loyalist) and Red (Bolshevik) Armies. The supposed Anastasia though moves on her own with the help of...
"War game for 2-6 players. Each player controls a civilization in the area of Asia Minor circa 1000 BCE. Each turn represents 10 years." The players expand their competing civilizations across Asia Minor while amassing resources. Knowledge cards are purchased to help advance, benefit, or protect a player's civilization. Random event cards generate...