Worthy successor to Two Hour Wargames' Origin Award winner: All Things Zombie. Now revamped, expanded, and improved. Better Dead Than Zed sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have...
A Scenario Book for Better Dead Than Zed! SEND IN THE ARMY We already had the best zombie game in our Origins Award winning first ATZ and now we have the best campaign system. Z-Day took mankind by surprise and for a long time there's been no sign of resistance. But now rumors of safe zones are spreading through the land. They say the military has taken...
From the Two Hour Wargames Site: I, Zombie The ATZ world is complete. THE FOUR HORSEMEN HAVE ARRIVED I, Zombie is the last book in the All Things Zombie Trilogy. In the previous two books, ATZ and Haven, we gave you the "how" of the game. How do you get started? How do you shoot? How do vehicles work? Everything you need to know about how to play the game...
All Things Zombie: Final Fade Out is a miniature skirmish game set in a post-apocalyptic future where the world is filled with hordes of Zombies, leaving humans to fight for survival each day. The rulesystem is designed for 28mm miniatures but can also be used with 15mm models. Two Hour Wargames's popular Reaction System allows for cross-game compatibility...
From the Rules: All Time Championship Soccer lets you can relive the excitement, passion, glory and defeat of taking a national team through the World Cup. Choose from 64 national teams, representing that country’s best team ever to play in the World Cup. Each team is statistically generated to match its performance in the World Cup. Attempts, shots on...
The Theme You are a priest of a troubled Temple. A Thieves’ Guild has emerged and is challenging your Temple for influence over the land. You must decide whether to work along with your brethren in the fight against the Thieves Guild or betray your brothers and guide the Thieves’ Guild to prominence. Gameplay In Allegiance, players use cards to adjust the...
The last cavalry crusade This is a 2 player game on the last great horse cavalry campaign in history. The game covers the first 48 hours of the offensive launched by General Edmund Allenby's army on the 19th September 1918 in northern Palestine (now Israel). The battle commenced just before dawn on the 19th after a brilliant deception operation that...
Deep in the heart of Feline City lies an alleyway that has been the center of a long war waged between two clans of cats who follow the way of the ninjas. At stake is the supremacy and control of the alley. With so much blood spilled and no end to the war in sight, both clans have agreed to engage in a duel of throwing stars. Whichever clan is the most...
The goal of Allmer Nectar is to have at least ten nectar points in your own honeycomb. To achieve this, the bees have to collect nectar tiles and turn them into their honeycomb without being attacked by hostile bee colonies. The player whose turn it is has to role the dice. The dice number indicates which nectar tiles are placed on the board. If a bee...
Allotment Games (originally Siirtolapuutarhapelit) is a standalone tile-laying game inspired by Carcassonne. Instead of walled cities, fields and monasteries, there are allotment plots, suburban streets and community markets. While gathering points for acquiring and maintaining allotment plots you can also consider the strategies to gain a real-life one....
There are monsters out there, and you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against...