The Dual Deck has 96 cards that are similar to Poker cards, except that each card is actually 2 cards combined into 1. There are 2 sets of rank and suit on each card. Players can choose which set they want to use. The Dual Deck puts a new twist on the traditional card games! It is also a cardgame system that is waiting for new games to be designed just for...
In Dualities two players (Even and Odd) compete to get the highest score by claiming certain lines on a hexagonal board with five hexes per side. The game commences with the empty board and players alternate turns placing one domino-style tile (formed by two hexagons of two different colours, black and white) on a free space of 2 adjacent hexes of the...
Dubai is a fast set-collection game of speedy economy, tall towers, and savvy investments for 2 to 6 Architect Investors building and trading their way to be the wealthiest tower builder in the booming city of Dubai! There is a board where each colour's value is tracked, as well as a 5-card face-up Market. Each turn, players will either Take or Trade from...
Designed by James Ernest and gaming mathematician Joe Kisenwether, and illustrated by John Kovalic, Ducks in a Bucket is a press-your-luck game in which players attempt to build their best hands through several rolls of the dice. In brief, players start their inning by rolling six dice: five matching dice, and one unique “Boss” die. The Boss determines...
A Yatzee-style roll n' write for duck enthusiasts and gamers seeking a fun filler. Roll a set of dice for six days attempting to collect different classifications of ducks in the Thibodaux, Louisiana reservoir. Watch out for the weather though which progressively worsens and reduces your dice pool. Dice may be manipulated in some cases. Are you a novice...
Düdle - a game of illustrating ridiculous randomly generated phrases. The game has four decks of cards separated by parts of speech. Each player draws 5 cards: 1 adjective, 2 nouns, 1 verb, and 1 adverb. These 5 words make the phrase the player will illustrate. All the players keep their words secret while they draw their own phrases. When everyone...
In Duel at Dawn Players pit their fighters on an island into a duel with rapiers, that soon becomes a duel of wits. The game starts with players configuring their fighters by buying points in attributes and assigning one or more skills. The configuration of a fighter reflects his strengths and weaknesses. Combat is played with the Damage Deck, so players...
Duel of Eagles is a medium-complexity wargame on the Battle of Mars-la-Tour, in the Franco-Prussian War. This battle is notable for having one of the last successful cavalry assaults in modern warfare. This is a chit-pull game. The chits are either Activation Chits, which activate all units within the indicated corps, or Event Chits, which each contain two...
Duel of the Dragons is a Stand-Alone Card Duel, pitting two powerful Dragons against each other in a vicious fight to the death. It is a two player game for ages 10+ and takes about 15 to 30 minutes to play a full game. The game has a card playing and stacking mechanic that I have not seen used this way in other games, it creates a playing strategy that...
Duel of the Magi is a deck-building game that combines fantasy board games, drafting, and TCG fighting mechanics for a complete and unique experience. Players start by choosing one of the four magi classes, each of which have a unique ability to be used during the game. While taking turns players choose sets of spells to include or exclude in the game....
Dueling dungeon is a game of quick reflexes and pattern recognition. For 2 players. Player 1 is the Adventurer, Player 2 is the Monster Master. Players take turns laying cards from their respective decks, creating a path through the dungeon. Each piece shows the path, various twists and turns, each player must beat the combination of symbols on the...
This is game for the Decktet card game-system, loosely based on Waving Hands by Richard Bartle. Players become wizards casting spells and trying to eliminate all their opponents. Spells need both energy runes and activation runes. Players play cards in front of them, one after the other each turn, forming their spell sequence. When a card with an...