Every year the grand arenas of Championland overflow with hopeful athletes and excited crowds. Pin your opponent three times to become a true Champion! Wrestling is one of the purest competitions in Championland. This head-to-head test of each athlete's physical and mental acumen draws huge crowds who analyze every move to see who'll come out on top. The...
Let the Tournament begin! You and an opposing commander shall face off in a battle of wits for the prestigious title of Royal Commander! In Champions!, two players will take turns upgrading and commanding legions of warriors to defeat their opponent in battle. The game is played on an imagined 6 row by 3 column board, with either player picking one of the...
From the official website: "Champions of Indines delivers the complete Strategy Tabletop experience in a single play session--from character creation, to backstory, to climactic battle--in just one to two hours! Champions of Indines is a Cooperative-Competitive Constructed Tactical Tabletop Game to be played by 2 to 6 players. In the game, players take on...
In Champions of the Colosseum, each player acts as a lanista, or manager of a gladiatorial school, during Ancient Rome. As such, each lanista can buy, sell, or trade 34 different types of gladiators and beasts to fight in the arena. Lanistas are able to place wagers on their fights, gain crowd favor, train gladiators, and create Champions in an effort to...
Series beginning with the game systems DDU Champy. This is a great simple game to play with small children or not so small, it is also ideal for playing in meetings with many people, or alone, the spectrum is all that can cover a large board game. The system is based on nine dice with possibility to expand as much as you wish, the players throw the dice...
a resource management game for 2 to 4 players, using the Decktet The Lord High Chancellor has retired, but the King has not yet named a successor. As one of the King's Chancellors, you are hoping to move up to the first seat. To do this, you need to impress His Majesty and outdo the other Chancellors. Fail and you'll be a back bencher for the rest of your...
Changeling is a hidden-identity game in which a small team of Changelings has infiltrated Ponyville to prepare the way for the invasion of Queen Chrysalis. The Pony team attempts to keep Ponyville intact through 5 Episodes, using teamwork, while the Changeling team wins by causing disasters and sowing 10 tokens worth of Mistrust. Changeling's twist on...
In Channel A, players compete at presenting anime TV show ideas. Shows are based on two premises selected by one player from a set of five randomly chosen premises. Each player selects up to four title word cards from their hand of ten cards and makes a pitch to the other players about their show with that title. Players then vote by secret ballot on who...
Channeling is a game of tactical spellcasting. Each match represents a battle between channeling wizards - be it a schoolyard quarrel at the academy, the real stakes struggle of a magical war or a grand clash on the very edges of reality. The players draw cards from a standard decks full of basic spells, but each sorcery cast and summoned magical entity...
Description from game pdf Chaos Crossing is a game for 2 to 4 players. This game requires Pegable Pawns: 4 blue, 4 red, 4 orange, 4 yellow, 1 green, 1 grey, 1 white, 1 brown, 1 purple; 1 game board; 1 six sided die. The object of the game is to send all of your pawns out onto the board to collect crowns and be the first to return all of your pawns...
Chaos on Cronos is Pulp Sci-Fi miniatures rules from Scott Pyle of Four-Color Figures. These rules use Scott's Goalsystem. From the author: "Rocket into the far future with Chaos on Cronos, the Goalsystem tabletop miniature game of Pulp Science Fiction! Chaos on Cronos is a skirmish game designed for heroic scale 28mm miniatures, and uses designs and...
Introduction: You are trying to construct a path, while fighting chaos, by constantly flipping and placing cards. Play your hand carefully, or you will lose, and chaos will destroy. Setup: Shuffle the nine cards, and draw 3 of them. Play: On your turn, roll 1d6 twice, and flip those numbered cards. Next, place 1 card from your hand, or play a card to use...