1854: The Alma is a small footprint grand tactics scale solitaire minigame on the iconic battle between Russia, France, England and Turkey at the outset of the Crimean War. Allied units are mostly brigades while Russian units are regiments, each hex is around 500m, and each turn is one hour. 1854 is mechanically a streamlined combination of our Imperial...
Miniatures rules for multi-corps battles with 6mm, 10mm or 15mm figures. Designed for fast, accurate resolution of battles: several divisions to multiple corps per side. Streamlined turn sequence; simple, proven command and control system; straightforward resolution (three tables). Armies compatible with "1870" rules Also includes rules for 1864 - the...
"1859: High Tide of the Second Empire" is a two-player wargame simulation dealing with the Franco-Austrian War in Northern Italy in 1859. One player controls the forces of France and Piedmont-Sardinia and the other player controls the forces of Austria and its potential allies. Using a shared deck of Operations Cards, each player makes decisions concerning...
1862: Second Manassas is the twentieth battle in the series and is the second in the North Virginia Campaign. The Confederates under General Thomas J "Stonewall" Jackson are attempting to attack the Union supply line at Manassas Junction, the Union General John Pope must stop them. The games comes with a printable game board that can be constructed 3...
1863 is a Civil War game covering the battles of Gettysburg, Fredericksburg, Brandy Station and the hypothetical Battle of Mine Run Contents 400 die-cut counters Two 22" x 34" backprinted Mapsheets One Basic Rules Booklet One Advanced Rules Booklet One Scenario Booklet Two Charts & Tables sheet Two 6-sided dice Time Scale: 1-1.5 hours per turn Map Scale:...
1864 covers one of the 19th century’s least known conflicts, a brutal struggle for Schleswig and the Jutland peninsula as Denmark attempts to retain her holdings in Germany. The game is a quick playing, no-frills simulation which uses an odds-based Combat Result Table and Artillery Fire Table with a d10 roll to process combat. Headquarters can allow units...
Miniatures rule set covering the Seven Weeks War of 1866 involving the Prussians, Austrians, Italians and minor states. This is the third in Bruce Weigle's series of rules covering warfare in the late 19th Century. It is primarily geared to small scale figures, i.e. 5mm to 15mm. The book contains the period rules, scenarios and considerable period...
"1866: The Struggle for Supremacy in Germany" is a two-player simulation dealing with the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy and the other player controls the forces of Austria and its German Confederation allies. Using a shared deck of 55 Operations...
This is a historical simulation of the last fights of the Franco-Prussian war from November 1870 to February 1871. One player takes the role of the French Republican forces lead by Bourbaki trying to raise the siege of Belfort and threatening the Prussian line of supply running from Germany to Paris. The other player is in command of four strong german...