These wargame rules have been designed so that players can fight typical small battles between European Colonial armies and their opponents during the period between 1875 and 1910. They use a square gridded battlefield, which removes the need to measure both move distances and weapon ranges, thus speeding up the whole process of fighting a wargame. It also...
Will Victoria be Amused is a set of fun rules for the Sudan campaign based on a dice and card mechanism, aimed to bring the fun and suspense back into wargaming. All players are Allied Officers who are attempting to deliver a ‘jolly good show’ and gain promotion at the expense of others, whilst always maintaining a stiff upper lip in the face of danger....
Wissembourg et Spicheren 1870: Premiers combats en Alsace-Lorraine (First battles in Alsace-Lorraine) is a wargame published in "Vae Victis" issue #138 which simulate two battles from the beginning of the 1870 French-Prussian War: the Battle of Wissembourg (or Battle of Weissenburg), on 4 August 1870, was the first of the Franco-Prussian War and the first...
On April 30, 1863, 3rd Company, 1st Battalion of the Legion Etrangere fought hordes of Mexican Regulars at the Battle of Camerone. They Lost. But in losing they created the legend of Camerone, of single-minded dedication to the cause, even in the face of insurmountable odds. Camerone Day is celebrated by the Legion every April 30. In celebration of the...
Wooden Ships & Iron Men is a Tactical level Nautical board-wargame - Fighting ships in the Age of Sail !!! This classic title details military engagements in the golden Age of Sail with a plethora of historical scenarios. Players take their groups of ships and form their ship lines and then go at it. The game comes with a large generic ocean map overlaid...
From the Paizo Publishing wesbite: Four Score and Seven Yetis Ago… On the bloody fields of Pennsylvania in 1863, two great armies collided to decide the fate of a nation. The South rose, and the North responded with fervent mettle. As every schoolchild knows, at the forefront of the battle stood the mighty Yetis, white-furred giants imported from the wilds...
Miniature Wargame Rules for Warfare in the Age of Transition 1861-1871 Zouave 2 is a revised version of Zouave, a member of the Repique System, and the latest miniatures rule set by Bob Jones of Piquet fame. Unlike Zouave, Zouave 2 uses a rondel system for command control. The game offers command level and grand tactical options, for 6mm to 28mm...
In the middle of the 19th century, the Boers had won the first Anglo-Boer war and managed to rescue themselves from the English rule, but their newborn Republics were unstable both politically and economically. Furthermore, there, remained a situation of great hostility against Great Britain. When immense diamond veins were discovered in Transvaal, the...
"Zulu" is a wargame simulation of the battles of the Zulu War of 1879, reflected on a board with fictional names for British held forts. This a typical 1970's hex based wargame with UGO/IGO turn sequencing. Sequence of play: 1- Zulu move 2- Zulu attacks resolution 3- British move 4- British artillery attacks resolution 5- British infantry attacks...
from designer's webpage “Here they come! Black as hell and thick as grass!” ...Private Frederic Hitch, V.C. Zulu! covers the famous defense of Rorke’s Drift by 'B' Company, 2nd Battalion, 24th (2nd Warwickshire) Regiment of Foot. The game has no hexes, no squares, no point-to-point. It also has counters with no ratings. In some ways, it’s like cardboard...
"Zulu!" is a Zulu Wars miniatures wargame rules booklet directly inspired by regular contributor Dan Mersey's "Well of Tarka" article that appeared in Battlegames issue 14. It just so happened that I had a participation game to run at a forthcoming show, and Dan's article, originally set in the Sudan, inspired me to pillage it wholesale and transfer it to...
"Zulu Attack" recreates the battle of Isandlawana, which took place 22 Jan 1879 in the opening exchanges of the Anglo-Zulu war. The map is a large hand drawn effort but quite realistic in terms of history. The game rules fit on one sheet of paper and although short, give a fair recreation of the battle. Pleasing counters. In the Box: 1) Map 2) 1 sheet with...