New boardgame from Strategy and Tactics 310 (Decision Games) that reimplements the game by the same name from 1974. Strategic treatment of the American Civil War. The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable economic and...
Following Dewey's naval victory, US Officials negotiated with Spain over the surrender of the Philippine capital, Manila, while simultaneously negotiating Filipino independence with Aguinaldo. When US forces occupied Manila, Aguanildo's own larger, and initially better armed veteran force squared off with McKinley's expeditionary force. There followed four...
ANACONDA is a two player, asymmetrical card game representing the operational efforts of the United States and Confederate States Navies over the course of the American Civil War. The two players use similar types of cards in order to contest for the control of the major oceanic and riverine ports of the Confederacy. The USN must successfully tighten the...
After the Great nuclear war... People are gone, Ants are Smart and the Backyard is at war! Ant Attack is an exciting new 2 player card game of strategy requiring the correct amount of boldness, cunning and deception. As overall commander, you deploy your units and leaders onto the battlefield into well-tuned squads in attempt to destroy your enemy. Deploy...
Antietam 1862 is Volume I in Worthington Publishings new Civil War Brigade Battle Series. Designed to be a series where you can fight a battle in an evening. Antietam 1862 allows gamers to refight the pivotal battle in Maryland that was the bloodiest day in American history. More than 22,000 were killed, wounded, or missing. Outnumbered at over 2 to 1, can...
This game is a fairly simplistic hex-and-counter wargame. With less than six pages of rules, it is very adept in it role as an introduction to gaming the American Civil War. The developer’s notes indicate that it is a modified installment of the Blue & Gray (SPI) system. The games comes with three scenarios, from nine to thirteen turns long. The hex scale...
Blue & Gray – 4 civil war battles where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each...
SPI published soapbox size wargame consisting of 9 copies of Antietam and 9 copies of Cemetery Hill both games from their Blue & Gray series. There is an additional teachers instruction booklet, 2 historical briefings booklets, two test questions booklets and one Bulletin board poster to promote the class activity, the entire collection can be used for...
Dearest Player, You have been invited, at the behest of your titled host, to make your debut during the 1851 social season of Victorian London. The Game of Apistocracy is a 2-4 player game featuring worker placement as well as a trick-taking game based on Whist. Each player has a season host with a unique ability. The hosts provide influence to open the...
Description from the publisher: Imagine a world where all of your deepest fears have come to life, a place where monsters, terrifying creatures and deviant criminals threaten your very existence and that of the entire planet. You and your friends are the only ones that can stop these terrible plans... Will you succeed or will you die trying? In Arkeo...
From the back of the game box: The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in...