Diplomacy, warfare, and statecraft from 1850 to 1920. Imperial Elegy is a card driven game that blends diplomacy, warfare, and statecraft. Players take control of one of six unique major powers in the game: Germany/Prussia, the United Kingdom, France, Austria / Austria-Hungary, Russia and the Ottoman Empire. IE takes place over 7 turns, with each turn...
Sepoy Mutiny is a two-player wargame simulating the rebellion of Sepoy troops in the British Indian Empire in 1857-58. One player represents the British command, and the other the leadership of the Rebels. Both sides are trying to gain control of India. The game system is based on the one originally presented in our earlier S&T games: They Died with Their...
Based on the English Civil War rules File Leader, by Pete Berry, the action is based around the company which is represented by six figures for infantry and three for cavalry. Due to the command and control system, Sepoy is an ideal multi-player game as one player can represent the mutineers and the other player or players will have officer figures...
From the publisher's website: "Setting Sun, Rising Sun: The Russo-Japanese War" is an uncomplicated wargame centered on the naval aspects of the Russo-Japanese War of 1904-1905. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanics. The...
Mad Mullah & Operations in Darfur is an expansion for Setting The East Ablaze! It details 5 British campaigns against Muhammad `Abd Allāh al-Hasan (otherwise known as the "Father of Somali nationalism" for the Central Powers, the "Emir of the Somali" for the Ottomans, "Mad Mullah" in the British empire) and his Dervishes between 1901-1920 It contains:...
Severed Union 1861-1865 is a historical miniature wargame, which is the first release from Gordon & Hague War-Games. The game uses 10mm pre-painted wargame miniatures to allow players to relive the greatest battles of the American Civil War. This game is a turn based in which each player will take turns moving, firing and charging. There are multiple ways...
Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules...
A detailed tactical simulation of the Battle of Antietam. Uses James Murphy's Battles of the War of the Rebellion rule set. Published in 1978, 100yds/hex; 15 min./turn. 21 different types of terrain on the TEC. Morale ratings from 11-66. 12 point unit facing and flexible extended line options. As a result of a morale check a unit can take cover, become...
A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed. The French, under the command of Napoleon III, the Piedmontese under Victor Emmanuel II and the Austrians under Franz Josef (the famous husband of the Empress Sisi!). A quarter of a million men. The largest...