From Varese to Tre Ponti is an expansion to San Fermo with two more battles of the same 1859 Garibaldi campaign in the Italian Second Independence War. It contains two battles, each with their own small map, rules to play the three events as a campaign, and just a few information counters usable for both games. With a VP-based bidding, players can change...
A 2-player wargame of the battle that won Texas independence from Mexico. The untrained Texian militia led by Sam Houston defeated a professional army under an over-confident Generalissimo Santa Anna just six weeks after the fall of the Alamo. Had the Mexican army not taken a siesta that afternoon and let down its guard or if Santa Anna had not been...
This was a project borne out of nostalgia for the photographs from the old Wargames World and Wargames Illustrated as well stories from various expatriate wargamers who moved to Australia and re-told great stories about fighting the Mahdi with Peter Gilder at the Wargames Holiday Centre. After gathering information, sheets, original source tables and other...
These rules simulate land warfare in Mexico, 1820-1870. The rules permit simulation of all the many conflict during this time including the Mexican-American War and the Maximillian War. Units are infantry battalions, cavalry regiments and artillery batteries. The rules give a playable game while providing a remarkable feel for the warfare of this time and...
Santiago Campaign 1898 is a two-player simulation of the campaign for Santiago de Cuba, which historically ended in the surrender of all Spanish forces on the island. Units are battalions and regiments. Each hex is 1.6 km across. Turns represent one day each. To win, the US player must conquer most objectives and force the sortie of the Spanish fleet...
This game covers the last battle around Meiji-Ishin. One of the important Bakumatsu people, Takamori Saigoh decided to make a revolt in his home area, Satsuma (Kagoshima) in 1877 against his old friends and partners inside Meiji government. The map covers the whole Kyushu island and uses point to point system. The game has only 48 counters. This is a small...
In this custom card game, players are adventuring archaeologists trying to remove the most valuable set of items from a seismically unstable cave. The deck contains 54 item cards and 14 seismograph cards. The item cards show an item name, its volume, its weight, and its value. These quantities range from 1 to 5. The seismograph cards show a picture of a...