The Zulu Prince Dabulamanzi kaMapande wants to exploit the victory at Isandlwana and gain honour, so he decides to attack with its 4500 men the British outpost at Rorke’s Drift held by just the B company, 2nd Battalion, 24th Regiment. It will be one of the most gallant actions of the British Army! It is an ASCARI Scenario ! All you need is on a A3 sheet or...
translated as HOLD OR DIE Printed in Vae Victis #79 This small game simulates one action in the Anglo-Zulu War, the desperate battle at Rorke's Drift (1879), a field hospital manned by 110 hale men guarding 30 wounded and with 20,000 bullets. By the time the combat was over 10 hours later, 400 Zulu lay dead and they had not been able to break the spirit of...
(from Simulations Workshop website:) A tactical simulation of the Battle for San Juan Hill, fought on July 1, 1898 during the Spanish-American War. It was the largest land battle fought during the war, and the American victory would propel Teddy Roosevelt towards the White House. The battle was not as one-sided as most Americans think, as Spanish troops...
British Army version of Kriegsspiel rules written in 1896. Designed to be played with one or more umpires and several players per side. Differs from the Prussian 1824 Krieggspiel by having the combat resolved by the umpire's judgment instead of the 1824 version's dice and combat tables. Includes very useful tables containing march rates and frontage...
Strategic Game of the Mexican War (1846-47). This game was included in Strategy & Tactics magazine #127. The game is for two players and simulates the war between the United States and Mexico that erupted in April, 1846. Although the dispute was originally about a strip of territory between the Nueces and Rio Grande Rivers, the consequence of the war...
Russian Boots South: Conquest of Central Asia The game system is based on the previously published S&T games: They Died with Their Boots On, Volumes 1 & 2, Julian, and Sepoy Mutiny. Russian Boots is a two-player wargame simulating the Russian conquest of Central Asia during the 1850s to 1890s. There are two opposing players: Russian Empire and Khanates....
"The fate of the empire rests upon this one battle, let every man do his utmost." Admiral Togo addressing the Japanese Fleet 27 May 1905 Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice...
This game was never published The Russo-Japanese War is a detailed, operational-level game that models the historical 1904-05 campaign in Manchuria. The game is designed for two players, but can easily accommodate additional players. For example, each side might have separate naval and ground commanders and/or multiple ground commanders. The Russian player...
The Struggle between the Russian and Ottoman Empires was already centuries old when war broke out in 1877. It had its origins in the bitter conflict between Muslims and Christians, Slavs and Turks. The war proved to be a turning point in that it completely altered the balance of power in the east. In less than 40 years this helped produce the European...
Ever since that fateful day when George Armstrong Custer’s battalion of the Seventh Cavalry met its fate on the Little Bighorn River, men made careers by selling their stories claiming to be the sole survivor. By the 1950s the last of these men, as well as the Sioux and Cheyenne participants, were in their twilight years. They all vied for a chance to tell...
A person could make the case that Sadowa is the single most significant battle in the last 200 years. What? An unheard-of campaign from an almost overlooked war(Austria v Prussia, 1866)? But consider... if the Austrians had won at Sadowa, there might not have been a powerful Prussia, who beats the French in 1870, unites Germany, and competes with Great...