Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules...
A detailed tactical simulation of the Battle of Antietam. Uses James Murphy's Battles of the War of the Rebellion rule set. Published in 1978, 100yds/hex; 15 min./turn. 21 different types of terrain on the TEC. Morale ratings from 11-66. 12 point unit facing and flexible extended line options. As a result of a morale check a unit can take cover, become...
A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed. The French, under the command of Napoleon III, the Piedmontese under Victor Emmanuel II and the Austrians under Franz Josef (the famous husband of the Empress Sisi!). A quarter of a million men. The largest...
In this cooperative game, you investigate criminal cases along with the most notorious detective of all time. Follow the leads and gather clues. Go with your team and explore London in the Victorian era. To beat Sherlock Holmes at this game, carefully read the newspapers, follow your intuition, and use your deduction capacities. This is case 3 from...
SHILOH 1862 is Volume II in the Civil War Brigade Battle Series from Worthington Publishing. The game is brigade level with 100 men per strength point. Hexes are 250yds from side to side. The game system uses command control for units within 4 hexes of their leader may move adjacent to enemy units. It is a ugo-igo system that follows a basic move-combat...
Short Attention Span Napoleonics is a Horse and Musket era miniatures wargame ruleset with diceless combat resolution and no tables or charts to memorize. Maximum fun and minimum hassle! The 61 page ruleset includes instructions for building stands of soldiers, wargaming tools, terrain, and 70 "Fortunes of War" event cards that can also be used with other...
"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27...
The Show of Pride is the first game in a system of rules aimed at reproducing the colonial military engagements of the 19th century. It allows you to play all the conflicts between the colonizing European nations and their indigenous adversaries, according to fairly simple principles favoring playability while retaining the historical interest of the...
Sides of Steel III: pre-Dreadnought Fast Play Naval Rules Naval Warfare during the age of the pre-Dreadnought Battleship Era 1881-1906. Realistic movement rules without hexes. Combat cards, speed scales, torpedo wakes turning circles, smoke templates and damage cards provided. Sides of Steel III has data for over 220 classes of ships of 18 navies....