Mean Streets: War in Gang-infested Cities is a simple, fast-play set of wargame rules for fighting gang battles in the city streets of today, the recent past, or 19th century. It recreates the romanticized look at street gangs from movies like the 1979 cult classic, The Warriors, or West Side Story. Each player controls a street gang composed of 5-12...
The year is 1822. After years of decay, it is time to rebuild the medina, located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses, the city's inhabitants flock through the alleys, and the contours of...
Medina társasjáték 7000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
A Victorian factory build founded on player trading that works! In Meeple Factory, players use tile and worker placement to build up their factory room by room. The catch is players can only operate and expand their factories by trading resources with other players. Fortunately everyone needs your resources just as much so a rich market economy emerges....
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...
The Lion Eats Tonight. This digest size title from the demented mind of Howard Whitehouse is all about the hunt for Big Game in the wilds of colonial Africa. The game can be played with or without a gamemaster. As players take turns trying to bag the best game, the other players will decide whether to award or subtract points depending on whether the...
The Mexican War is a simple, card-driven game of the war between Mexico and the United States that was fought from 1846 to 1848. It is a two-player game in which one player plays the military forces of the United States, and the other plays the forces of Mexico. The U.S. player attempts to conquer Mexican territory and to compel Mexico to surrender, while...
BACKGROUND: Mexico Ablaze is semi-historical simulation of the Mexican-American War (1846-1848). The Game begins shortly after the United States of America (USA) and Mexico have begun hostilities near the border of the Rio Grande. The Mexican Army is now building up their forces to kick the United States out of Mexico. The US must capture enough Mexican...
This game recreates a complete battle during the late Colonial period. The basic game covers the second Zulu War, with a Zulu army of six Impis against a smaller, predominately British force. This is the period of the introduction of breech loading rifles and machine guns, wherein small regular forces were thrown against huge native armies with a usual...
An expansion for the Tabletop Games' Micro Colonial game. The Rorke's Drift supplement provides additional, game specific, rules to accomodate the small size of the action at Rorke's Drift (rather than British counters representing company sized formations, they represent small groups of enlisted men or individual officers). This set also includes a map of...
Midst Battle's Din is a skirmish game for 10-50 models a side, designed for the period 1745-1856. Recreate the battles for North America, Sharpe's adventures, the fall of the Alamo and the Spanish Americas, the Sikh Wars, the Wild West and more with your own cast of heroes and masses of minions! Though not designed to cover the period explicitly, the game...
Mit Blut und Eisen are rules for European style battles in the period 1840 - 1880. Battles in the rest of the world can also be fought a long as the forces are similar to those used in Europe at the time. For example the American Civil War. The focus of the rules is on the Crimean War (1853-56), the Franco-Austrian War of 1859, the American Civil War...