The Battle of Hakodate was a war in which the first maritime strategy faced by modern Japan dominated the battlefield. The Kaiyo was lost in an accident, and the new government army acquired the ironclad Kotetsu, and the power balance changed drastically. The player aims to establish the Republic of Ezo from the standpoint of Takeaki Enomoto. The operation...
The Halls of Montezuma is a fast paced game of the Mexican War which takes you back to the era of Manifest Destiny. The Halls of Montezuma is a Card Driven Game, allowing players the opportunity to recreate the various events and actions in Mexico from 1846 to 1848. The historical cast of characters is here, from Doniphan to Arista, Scott to Santa Anna....
Following the annexation of Texas by the United States in December 1845, war between the United States and Mexico became inevitable. From 1846-1848, the two countries fought a bloody and bruising war culminating in Mexico surrendering significant territory to the United States. The Halls of Montezuma tasks two players to recreate this pivotal war in...
This supplement to the game Hammerin' Iron (1992) describes itself as more of an expansion than a rewrite. It is intended to be played with 1/600 scale miniatures, although conversions to other scales would be relatively straightforward. Hammerin' Iron 2 is a set of rules designed to covers river conflicts of the American Civil War, 1861 to 1865. This...
Longstreet Attacks: The Second Day at Gettysburg is a two-player Tactical level board-wargame simulating the fighting on July 2nd, 1863 during the second day of the Battle of Gettysburg and focuses on the southern portion of the battlefield. These engagements involved General Longstreet’s attack against Sickles’ positions, with troops from Hood’s and...
Harvest of Death: The Second Day at Gettysburg is an excellent Tactical level "mini-wargame” released in Strategy & Tactics magazine #129. Depicts the often designed fighting in, on and around "Little Round Top" during the Rebel assault in the late afternoon of the 2nd day of Gettysburg. Players receive points for destroying enemy brigades as well as...
"What is this all about" - David Livingstone Well David, This is a game of adventure and exploration where you, together with five other players, venture into deepest Africa. The time period is mid-19th century and you start your expedition at one of the six Ports of Entry. Your journey is financed by a major newspaper and publisher back home, and they...
Tom Russell's first published game was Blood in the Alma. That humble little magazine insert game, published in 2012, introduced concepts that over time gave birth to Hollandspiele's Blood in the Fog and, eventually, the Shot & Shell Battle Series. So it is perhaps fitting that seven years and nearly forty published designs later, Mr. Russell would turn...
The Resource Pack for Heroic Battles of Derring‑Do provides everything needed to support fast, character‑driven games across the Victorian and Edwardian eras. It includes printable cards for the Deck of Fate and Deck of Fortune, a Quick Reference Sheet, counters, and a full set of army lists covering forces from the Indian Mutiny to the American Civil War...
Heroic Battles of Derring‑Do is a fast, accessible set of Victorian and Edwardian wargame rules for large‑skirmish actions using individually based figures. A simple card‑driven system—the Deck of Fate and the Deck of Fortune—creates unpredictable turns, sudden events, and strong narrative play. Units move and fire as groups, but soldiers fight as...