With Napoleon's abdication in 1815, the major powers of Europe convene the Congress of Vienna in Austria. Explore an alternate history with each player taking the reins of a great European nation of the period. It is now up to each of you to decide how the borders of Europe will be redrawn. Establish a dominating presence of power and wealth through clever...
Imperial Fever is a deckbuilding game for three to four players that recreates the period between 1881 and 1915. Players will vie for world dominance as they take on the roles of the United Kingdom, France, the Central Empires (Germany and Austria-Hungary) and the Emergent Powers (the USA and Japan). The game features a unique approach to this complex and...
Impondo Zankhomo, The Horns of the Bull is a set of rules for fighting the Anglo Zulu War of 1879 in miniature. You will need: some six sided dice (D6), a pack of normal playing cards and a few ammunition and shaken counters as well as miniatures and scenery to play. This book contains: Comprehensive rules for fighting engagements involving British and...
'An Impossible War' recreates the First Carlist War in the North of Spain (1834-1838). It is a wargame with blocks that also includes counters and cards. There is a main map (or Northern map), that shows Navarre, the Basque Provinces and part of Cantabria, Burgos and La Rioja, and a secondary map that reflects the regions of the rest of the country, where...
Wargames rules for the period of Exploration and Imperialism in "Darkest Africa" from 1860 to 1899. A set of fast-play wargames rules for the period of exploration and imperial conquest in tropical Africa. Chronologically this corresponds roughly to the second half of the 19th century, while geographically it covers the region between the Zambezi River in...
Enter the world of Incredible Voyages, Long Face Games’s fast play set of Victorian science fiction submarine rules. Where the undersea navies of the world’s Great Powers fight amongst themselves – and with anarchists, criminal gangs and evil arch-scientists for supremacy in a secret undersea war. The rules are based on David Manley’s popular and...
"Indian Wars: Custer" is a solitaire wargame in which you take command of the 7th Cavalry Regiment, under the famous general Georges Amstrong Custer and live again, in solo, three battles of the Indian wars. In this game, three game boards represent the historic space of three major fights which delivers this hero of the western conquest to tribes Lakotas...
Inkermann 1854 is a tactical game simulating one of the battles of the Crimean War between Russian troops and the Anglo-French troops November 5, 1854 in the East of Sevastopol. Inkermann 1854 offers two scenarios: a tactical scenario which starts with the first Russian attack on British positions and a grand tactical scenario which allows battle plan...
This set is an extension of Phalanx. Where this set differs is in that we have concentrated on speed of play while maintaining a good level of accuracy. We hope this is achieved by using efficient game mechanics that take a pure mathematical approach. This game contains many radical systems, terminology and mechanics of which combat resolution by one die...
Following the British victory in the First Anglo-Sikh War (1845 – 1846) the Lahore Durbar, the Sikh Government of the Punjab, effectively came under the control of the British East India Company. In April 1848, two British officers were sent to the prosperous south western city of Multan to take over the running of the province from its governor, Diwan...
Iron and Blood: Easy Rules for Gaming The Franco-Prussian War 1870-1871 Doomed cavalry charges! Rattling mitrailleuses blasting holes through ranks of spiked-helmeted Prussians! The deadly accuracy of the Chassepot rifle vs. Krupp artillery! If you've ever wanted to game the Franco-Prussian War of 1870–71, but were put off by the steep entry cost, this...