NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s". The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and...
(from the rulebook:) First Afghan War uses the same system as Decision Games' boxed games, "Campaigns of the British Empire" and French Foreign Legion (S&T #200). First Afghan War demonstrates the significant features of warfare in this era, including the great variety in weapons types, the importance of supply, leadership, and the meddling of the Home...
Two player grand-tactical game using the alternating-actions system introduced in Wagram. That system places the emphasis on players’ mastery of overall operations rather than on the minutiae of tactics. In effect, players role-play each side’s supreme commander, making the decisions those two men would make rather than the whole command chain, as is often...
"First Blood" brings two battles, both of which occured at Bull Run/Manassas, Virginia, into the Great Battles of the American Civil War game system. The First Battle of Bull Run puts the green Union army on the road south to what everyone expects to be the only battle in a short war. But Major General Irwin McDowell's larger force meets the rebel army...
Sea Monsters! offers four complete naval simulations that will provide hours of challenging play and comparison. Paul Rohrbaugh with Iron and Fire is a moderate level complexity game covering the battles fought by the Peruvian Ironclad Huáscar during the 1879 War of the Pacific against Chile. It outclassed everything it met but there was only one (think of...
What Fistful of Lead Core Rules are to skirmish level wargaming, Bigger Battles is for large scale wargaming. The beloved Fistful of Lead card mechanics are still there to drive the action, but now each card controls a unit, rather than one soldier. How many units, you ask? How many cards are in a deck, my friend? Yep. You can play 52 units on a table!...
Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions. You'll need D10's as the rules are based around percentage rolls for most outcomes. The sequence of play is straightforward and is based on...
Incited by the economic and political interests of the bourgeoisie, a liberal regime of monarchy was constituted in Belgium on 1830 gaining the independence from the United Kingdom of the Netherlands. The Congress of the new fragile Kingdom called the German Prince Leopold of Saxe Coburg and Saafeld to occupy the Throne: the first Belgian King, Leopold I...
Europe is up in arms, the revolution is everywhere. The people rebels against their monarchies to have a Constitution. Do you think it will happen also in our country? I do not see why, majesty. You are a great king and Belgium already has a Constitution. But there's always someone unhappy and Belgium is no exception; riots will happen here as well and we...
from the publisher's website : It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season. McClellan is being spurred by politicians and press to use the army he has molded...
Description from the designer: These rules enable you to take on the role of Hornblower RN, John Paul Jones or even Horatio Nelson. They are prepared in such a way that you can take command of a squadron of Ships of the Line, or on larger games with many players you may be given command of but one vessel. We would recommend that each player should have up...