An' Go to Gawd like a soldier - Ruleset for Gaming Small Wars in the North West Frontier A game for up to 4 Players who will play as Tribal leaders trying to improve their status and power in the wild North-West Frontier. They will also play as Imperialists to command a column against the other players attempting to crush and humiliate the other tribes....
Gods of war - Robert E. Lee is a historical wargame, set in time of American Civil War and mid 19th century. You can play battles from Bull Run to Gettysburg but also from Solferino to Sedan. The game is part of a series called gods of war. The first was the Gods of War – Napoleon. The game concerned the Napoleonic wars and was published only in Polish....
Utilizing the basic game model first published in John Company, Gone To See The Elephant GTSTE requires absolutely no written record keeping, and as few as three standard six-sided dice. Play is card driven, with random order of movement with players commanding Brigades composed of from two to five infantry battalions or cavalry regiments, possibly with an...
Skirmish-Level Miniature rules for the "Old West" and Turn of the Century Period. It is currently in the 2nd Edition rule book. Figures are organized into various classes: Killers, Warriors, Soldiers, Civilians, and Rabble. Each figure is activated through the motivation of leaders. Priority of action is variable in accordance with class. Movement is...
The rules for A Good Dusting cover the Sudan War 1884-1885 and the Egyptian Revolt of 1882. The miniatures used can be from any scale, and the composition of armies are loose - the only stipulation being that each must have a command element. Firing, saving throws, cohesion, and Mahdist activation is all handled with dice, mostly against target numbers....
From the publisher: Tsar & Emperor is the second scenario book for Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one of the European Great Powers was laughable. Japan may have unexpectedly prevailed against China ten years earlier, but...
This rules update for 1811-1851 is for players who already have Grand Manoeuvre`s original Napoleonic war games rule set. For those that do not, please see Grand Manoeuvre Nineteenth Century Wargames Rules Variants (1811-1851). Grand Manoeuvre`s Rules Updates for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November...
Grand Manoeuvre`s Rules for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November Uprising 1830-1. 3. The Egyptian–Ottoman Wars 1831–3 & 1839-41. 4. The Mexican War of 1846-8. 5. The First Italian War of Independence 1848-9. 6. The Hungarian Uprising 1848-9. 7. The 1st Schleswig-Holstein War 1848-51. The set includes the...
Subtitle: European Land Warfare from 1853-1871 From the Introduction: "This rules set has been written for the wargamers who enjoy a good "afternoon match," and not for those who like to get "bogged down" in rules minutiae. This is not to say that the historical integrity of this era in warfare has been compromised, It has not." The rules are designed for...
From the back of the box... Early in 1862, a little known General named U.S. Grant overran West Tennessee, taking two river forts and the largest bag of prisoners captured up to that time by an American army. But as the Union troops advanced on Corinth, the Confederates hit back, staking everything on a furious battle in the woods around Shiloh Church....
A point to point block game that allows gamers to refight Grant's 1864 Overland Campaign from Culpepper to Petersburg. 1 to 2 gamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction. Each game comes with a sturdy card stock map, blocks and labels, dice...