NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s". The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and...
(from the rulebook:) First Afghan War uses the same system as Decision Games' boxed games, "Campaigns of the British Empire" and French Foreign Legion (S&T #200). First Afghan War demonstrates the significant features of warfare in this era, including the great variety in weapons types, the importance of supply, leadership, and the meddling of the Home...
Two player grand-tactical game using the alternating-actions system introduced in Wagram. That system places the emphasis on players’ mastery of overall operations rather than on the minutiae of tactics. In effect, players role-play each side’s supreme commander, making the decisions those two men would make rather than the whole command chain, as is often...
"First Blood" brings two battles, both of which occured at Bull Run/Manassas, Virginia, into the Great Battles of the American Civil War game system. The First Battle of Bull Run puts the green Union army on the road south to what everyone expects to be the only battle in a short war. But Major General Irwin McDowell's larger force meets the rebel army...
Game description from the publisher: July 21, 1861: In northern Virginia two raw armies prepare to do battle in what each believes will be a short war. Spectators have gathered for the spectacle. Both sides are in for a shock as this will be the first major battle in a war that will last another four years and consume 600,000 lives. Now for the 150th...
What Fistful of Lead Core Rules are to skirmish level wargaming, Bigger Battles is for large scale wargaming. The beloved Fistful of Lead card mechanics are still there to drive the action, but now each card controls a unit, rather than one soldier. How many units, you ask? How many cards are in a deck, my friend? Yep. You can play 52 units on a table!...
Floating Castles are miniature wargame rules to simulate naval warfare during the 1860-1885 period. The rules cater for any scale with distances measured in yards and speed in knots, converted into inches or fractions. You'll need D10's as the rules are based around percentage rolls for most outcomes. The sequence of play is straightforward and is based on...
The sweep of the red Sudanese desert, scattered with thorny trees and pierced by black basalt outcrops is the setting for this cinematic rule set. The whirling dervish, the fanatical Ansar and the lonely British foot soldier far from home are the combatants. With these rules, you can take the role of the British commander tasked by the Queen with...
A planet to be conquered, vengeance to be wreaked and glory to be won. That is the motivation of the commander of the Martian Punitive Expedition of 1901. With these rules, you can take the role of the British commander tasked by the Queen with taking the fight to the Cephalopod invaders of Earth. You have been given three Ether flyers and the best...
An ancient nation, a powerful military and thousands of fanatical anti-foreign Boxers are arrayed against a handful of troops from eight nations. The foreign legations are under siege and foreigners are being murdered. You have no choice, but to take the forces at hand, face the overwhelming enemy on the field of battle and either prevail or be...
Incited by the economic and political interests of the bourgeoisie, a liberal regime of monarchy was constituted in Belgium on 1830 gaining the independence from the United Kingdom of the Netherlands. The Congress of the new fragile Kingdom called the German Prince Leopold of Saxe Coburg and Saafeld to occupy the Throne: the first Belgian King, Leopold I...