Failure on the Tugela covers the attempts by the British to relieve Ladysmith following the failure at Colenso on the 15th December 1899. These attempts took place during the months on January and February 1900, most famously at Spion Kop. The core game will be the same as Redvers Reverse utilizing the same scale for the map and counters. To reiterate the...
From the Introduction Fall of Eagles is to some extent a companion to our Imperial Wars sets, which enable players to recreate colonial actions in the nineteenth century. Fall of Eagles shifts the scene from Queen Victoria's little wars to the major conflicts in Europe itself. The rules are designed to allow wargamers to taste the flavour of formal warfare...
Two wargames in one box. The Second Boer War 1899-1902 (a strategic wargame). Game description The game presents the struggles that took place during the Second Boer War between 1899 - 1902. The game consists of four phases, each of which is divided into 22 rounds. During rounds, players perform certain actions. The first and second phase of the game...
On September 20, 1835, the longest and bloodiest revolution in Brazil's history began. In the province of São Pedro do Rio Grande do Sul, a Riograndense Republic was proclaimed. For nearly 10 years, the troops that remained loyal to the Empire of Brazil fought epic battles against those of the new Republic! "Farrapos" is a board game for 2 players created...
"By 1824 the liberation of South America from Spanish rule was nearly complete. The last remaining seat of Spanish power was in Peru." "The final battle was fought on December 9 at Ayacucho. Shouting 'Paso de vencedores'(onward to victory). General Cordoba led the right wing of the rebel army in the attack that finally broke the back of the royalist army....
Fields of Honor - an Historical Simulation of Warfare in the 19th Century" is a set of miniatures rules for recreating the wars from 1843 to 1902 in five different unit scales from section to brigade. The 120-page book contains army lists and weapon data for 21 different wars, including the Crimean War, Mexican-American War, Americal Civil War...
Horse and Musket miniatures rules for the period 1700 to 1900. This is an innovative set of miniatures rules that uses both cards and dice to control various aspects of tactical battles, designed by Bob Jones of Piquet and Zouave fame. Play templates are provided to enable several wars within the period to be played immediately, while the players can...
Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with...
Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics. Extract from the Design Philosophy section of the rules: These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and...
A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
MicroHistory #5 in the Metagaming MicroHistory series. From the 1870's until 1906 was the age of pre-dreadnought battle wagons. The USA, Britain, France and other great powers began to build large navies of advanced ironclads. Fire When Ready explores this neglected era, allowing players to assemble fleets of battle wagons, cruisers, destroyers and torpedo...