Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If they had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels a sure seven months before Vicksburg surrendered on July 4th 1863. The Union player is as much fighting against the terrain as...
China and the World Dance is a set of rules for the Rebellion and uprising of the Righteous Fists of Harmony or Boxers in an alliance with the Empress Dowager Cixi and her Imperial Chinese forces against the Foreign powers and Christians who are trying to slice up China into manageable partition’s to allow the riches and trade to flow into their coffers....
China, Inc. is a solitaire game of the history of China from the founding of the Qing Dynasty in 1644 to the end of the Chinese Civil War of 1949. After establishing itself in their narrative Manchuria, the Qing Dynasty conquered China, Mongolia, Xinjiang, and Tibet until it becomes the largest, richest, most populous empire in the world. The Qing Emperors...
Préparez vos bayonettes ! Chargez! In this scenario, players may take the side of the French or Mexican forces in the Battle of Puebla, the event celebrated as Cinco de Mayo. The scenario provides order or battle for both sides, a layout of the terrain at Puebla and rules to implement the unique challenges in this historic battle. The game is set up using...
CINCO DE MAYO is a game on the battle between a division of French troops in the army of Emperor Maximilian and those of the Republican forces of Mexico for control of the key city of Puebla, a battle that led to the Mexican national holiday honoring its date, May 5 (1862). CINCO will use the same system as was used for both LINE OF FIRE and EAST-WEST, a...
In 1822 Brazil had become independent of the Kingdom of Portugal, but in 1825 the United Provinces of the River Plate challenged the new Empire, supporting the separatist movement of the Province of Cisplatina. Dom Pedro I do not hesitate and sent his powerful navy to defeat the rebels and faced his first War on the Continent! During three years, the armed...
A strategic level game covering the entire war from April 1861 through March 1865. Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard. While Civil War was grouped with AH's "Family/Social" game line, it shared elements with their "Tournament" wargames of the time. The game was played on a hex...
This sprawling rendition of the American Civil War tries to fit in everything, from Grant and Lee down to Indian raids in the Western territories. It also includes the most extensive treatment of naval and riverine warfare of any strategic Civil War game. The map covers the theater of the war from the Eastern seaboard to the middle of Texas at 25 miles per...
From the back of the box: - Fifteen square feet of map area covering the conflict from Galveston, Texas to St. Joseph, Missouri and from Philadelphia, Pennsylvania to Jacksonville, Florida. - Counters represent all of the land and naval units from armies to brigades and from fleets to river flotillas. - Unique leadership rules: no leader is ever the same;...
"The Civil War", is a strategic simulation of this epic struggle of the war between the States. It is simple enough to appeal to the novice gamer and experienced gamers will discover that the game is very challenging and demanding. There are no difficult or tricky rules to read and master. The average player should have no difficulty in understanding the...
Civil War Classics, Volume 1, is a game and game system covering the battles of Pea Ridge in northwestern Arkansas and Shiloh in western Tennessee. Several scenarios allow players to experience many different aspects of the two battles. Short, introductory scenarios allow players to learn the game system with a minimum number of units and game turns. More...