Classic work on the subject by one of the luminaries of the hobby. From the inside jacket - "In this book the author considers in detail the actual tactics of Napoleonic armies, discuss weapons capabilities and troop movement rates and, using such data as a basis, provides rules, whereby the wargamer can, with minimal expense and effort, command his...
The Napoleonic Wars covers the entire period of conflict from 1796 to 1815. Each turn represents 4 months. The map is divided into areas, with terrain in the area (forest, swamp, etc.) and along the area borders (river, mountains, etc.). According to the rules, the pieces represent small corps or oversized divisions. Some units also represent commanders...
This expansion set is an add-on to transform 'The Napoleonic Wars' into 'Napoleon's Italian Campaigns', Napoleon's Peninsula Campaign' and 'Napoleon's Russian Campaign'. It adds the scenarios of Morengo, Borodino, and Salamanca. Expansion includes 3 specific rules sheets (1 each from 'Napoleon's Italian Campaigns', Napoleon's Peninsula Campaign' and...
From GMT games: In The Napoleonic Wars, GMT Games brings you a fast-paced, tension-filled, card-driven wargame with a point-to-point movement system that pushes the envelope in a new direction for a pivotal period of history. Rooted soundly in Mark Herman's award-winning We The People system, The Napoleonic Wars provides refinements that allow two-to-five...
From GMT Games: "The Napoleonic Wars, 1805 - 1815, brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and...
Napoleonica is a hex-based wargame where history is mixed with fantasy. In this game you will have to lead one of the leading armies of the 18th century – French or the British Empire’s army – to confront the evil-stricken Legions of Abyss. Napoleonica: Steel and Magic combines the basic elements of a classic hexagonal wargame with a system for issuing...
This is a set of rules for Minatures in the Napoleonic era. Originally published in 1971 as Napoleonique, it was revised and reissued in 1992 as Napoleonique Encore. Here is the description from the back of the Encore edition: "Napoleonique /Encore covers the wars of the French Revolution through the many campaigns of Napoleon and to the final battle of...
"Napoleon's Battles: Marechal (4th) Edition" is a “grand-tactical” wargame rules book which covers the period of the Revolutionary and Napoleonic wars, from 1792 to 1815. In these rules, players can assume the role of Army or Corps commanders. A flexible set of Napoleonic wargame rules that allows: the play of tournament battles with a standard...
In the early morning’s mist, the clatter of the tumbril’s wheels on the cobblestone echo through the streets of Paris. It brings a gruesome feast -consumed in rhythmic chopping- the National Razor is the gluttonous ouroboros of the revolution. Over the paranoid whisperings in the breadlines, and plastered rumors on the broadsheets, you sense that the...
The Nations Assemble is the fifteenth game in the Pocket Battle Games series from LPS, Inc. It was on this front where Napoleon massed the bulk of his best troops to once and for all shatter the assembled might of the Allied forces opposing him. The Nations Assemble is a mini-game, postcard sized. Rules at the back, map front and 17 double sided counters...
Subtitled, "Fighting sea battles with model ships," this is a hardbound book containing many aspects of gaming naval warfare with miniatures. It also includes some other board games one can make with the directions in the book. Contents include: Section One: Games Using Model Ships Naval War Games as Tactical Training Map Games 'Battleships' Commercial...
Naval War of 1812 showcases the global commerce war between Great Britain and the young United States. The goal of the American player is to hunt down British merchant ships while avoiding their warships. The British goal is to seek out the American frigates and merchant ships, while protecting their own. The game includes a hard mounted game board...