The basic units in Napoleonic Command are the infantry battalion, the cavalry squadron and the artillery battery. In the standard game, these are typically represented by four, two and two bases, respectively, although there is considerable flexibility. The actual miniatures on the bases are largely irrelevant to the game, as is the exact size of the...
"Two player strategic war game set in the Napoleonic era. One player controls France & Napoleon. The other player controls the Allies. The allies include England, Russia, Prussia, and Austria." This area movement game uses generic units. Cards provide for combat bonuses and other effects, such as additional reinforcements. "Victory: The Allies win if they...
Napoleonic GAME OF WAR wargame rules are the second in the series following on from our 18th century set. They are also designed for 25mm or 28mm scale figures, with 16-24 figures per infantry battalion, 4-6 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of...
A brief (two pages) set of Napoleonic miniatures rules published in Panzerfaust #56. Normal units are battalions of 24 figures, split into six stands of four each (for changing formations). No scale or preferred figure size is given, though considering the era 12 or 9mm figures are likely. The main element of the rules was the use of written movement...
A 42 page rulebook that covers the Napoleonic era in 5mm (1:300 scale). In particular the rules address aspects such as command structure and battlefield concentration that is impossible to cover in larger scale. The rulebook is divided into three sections, namely (1) the definition of units and organization of armies; (2) the actual rules and (3) campaign...
Napoleonic Quick March is an army level command game with corps and divisions as the major maneuver elements. Players dice for initiative order, draw command cards that act as division and corps commander interpretations of battle orders. Each player moves divisions in an attempt to affect a combined arms attack. Novelty is the grid movement system where...
Napoleonic Big Battles rules' system for 2/6mm. Regiment/brigade base units. Variable length bound and interesting COS (change of situation) system. A Change of Situation (COS) may be enemy forces appear, you are fired upon, you receive a message etc. COS happen at every level, so a COS for a brigade is also a COS for every higher level formation. The...
Scenarios for Napoleonic Miniatures gaming with any rules systems (strategic, grand tactical, or tactical) and any size miniatures. Each scenario features: A description of the campaign leading up to the battle Complete order of battle A historical description of the battle itself Complete GM notes that provide helpful hints on running the battle, not...
"Solitaire card game. Unique Deck. Something to pass the time for the casual Grognard." The game uses a custom deck of forty-two cards in four suits: Light Infantry, Line Infantry, Cavalry, and Artillery. Each suit has ten cards rated with Strength values from 1 to 10. In addition, there are two General cards. The deck is randomly divided into two halves...
A book containing rules for miniature wargames covering the Napoleonic Wars using various figure scales frokm 5mm to 30 mm and various ground scales of 1mm:2yds to 1in:10yds. From the back of the book: A criticism levelled at many books on wargaming is that they attempt to cover too wide a period of military history. This book concentrates on one of the...