The Prussians are defending Ligny against the first French attack of the Hundred Days War. Napoleon wants to crush the Prussians so that he can turn his full attention on the Allied forces around Brussels. This game is Print and Play, it comes with a full set of Grand Empires Rules, a 2D or 3D Game Board, Counters and Battle Rules. If desired the game...
Napoleon is facing the Duke of Wellington with his Allied forces just outside a little town called Waterloo. The Prussians are on their way to help but can Napoleon defeat the British before they arrive. This game is Print and Play, it comes with a full set of Grand Empires Rules, a 2D or 3D Game Board, Counters and Battle Rules. If desired the game board...
SHIPS: Description and Definition of the ships; Clean and foul hulls; Working out ship factors from historical references; The Early Period (16th Century); The Middle Period (17th and early 18th Centuries); The Late Period (late 17th and 19th Centuries); Points Values (all periods); Creating Forts and Shore batteries (all periods) COMMANDERS AND CREW:...
Grand Manoeuvre is a set of miniatures wargames rules for the Napoleonic period. The rules are written with 6mm figures in mind, although guidance is supplied for using them with other scales. The basic manoeuvre element is an infantry battalion or cavalry regiment. The publisher website describes the rulebook as follows: The rules form two booklets: an...
The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games. The first three sections...
Grand Piquet 2nd Edition - Many changes were made for this new edition of Grand Piquet. The Army commander now plays a more pivotal role in the command and control of a Corps. These formations no longer move whenever or wherever they wish. A D12 is now the basis for all initiative rolls, which effectively eliminates the need for phases, as well as...
From the author's website: Grande Armée is a set of rules by which players can use miniature figures of any size or basing system to recreate the famous, large-scale battles of the Napoleonic wars. In wargame parlance, it is "grand-tactical" in scope, in that players command entire armies, moving whole corps and divisions on the table. The basic unit on...
Great 72 is not a classic historical wargame. You won’t find scenarios for recreating specific battles or strictly defined army lists here. Instead, this is a set of flexible rules that allows you to use historical 1/72 miniatures to create exciting tactical battles and enjoy a simple, dynamic game. Whether you prefer historical settings or want to immerse...
Great Battles is a miniatures wargame that is played on a hex grid, it combines elements of board gaming and miniature wargaming in its rule mechanics. Movement and firing ranges as well as arcs of fire, front, flank and rear zones are all regulated by a hex grid. Each turn represents 30 minutes of real time and each hex is 250 yards across. Each hex can...
(from the rulebook:) The Great Redoubt is a [...] wargame that recreates [...] the Battle of Borodino, the most costly engagement of the Napoleonic Wars. Historically, the French attacked repeatedly, forced the Russians back, but failed to drive them from the field. After an unprecedented carnage, the French were marginally successful. Each hex on the...