The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games. The first three sections...
Grand Piquet 2nd Edition - Many changes were made for this new edition of Grand Piquet. The Army commander now plays a more pivotal role in the command and control of a Corps. These formations no longer move whenever or wherever they wish. A D12 is now the basis for all initiative rolls, which effectively eliminates the need for phases, as well as...
From the author's website: Grande Armée is a set of rules by which players can use miniature figures of any size or basing system to recreate the famous, large-scale battles of the Napoleonic wars. In wargame parlance, it is "grand-tactical" in scope, in that players command entire armies, moving whole corps and divisions on the table. The basic unit on...
Great 72 is not a classic historical wargame. You won’t find scenarios for recreating specific battles or strictly defined army lists here. Instead, this is a set of flexible rules that allows you to use historical 1/72 miniatures to create exciting tactical battles and enjoy a simple, dynamic game. Whether you prefer historical settings or want to immerse...
Great Battles is a miniatures wargame that is played on a hex grid, it combines elements of board gaming and miniature wargaming in its rule mechanics. Movement and firing ranges as well as arcs of fire, front, flank and rear zones are all regulated by a hex grid. Each turn represents 30 minutes of real time and each hex is 250 yards across. Each hex can...
(from the rulebook:) The Great Redoubt is a [...] wargame that recreates [...] the Battle of Borodino, the most costly engagement of the Napoleonic Wars. Historically, the French attacked repeatedly, forced the Russians back, but failed to drive them from the field. After an unprecedented carnage, the French were marginally successful. Each hex on the...
From the website: This game has been developed as a fast-paced, fun and exciting method of playing Napoleonic Skirmish Games set in the Peninsular War. The rules are easy to play, allowing the War Gamer the creativity in designing or modifying the rules to their own standards utilizing their own scenarios or using the numerous scenarios included based...
Grenadier - Tactical Warfare: 1680 - 1850 Grenadier is a company/battery/squadron scale game of warfare in the period of the dominance of cannon and musket. The game depicts sixteen famous battles from the introduction of the bayonet to the invention of rifling. Because of the tactical scale of Grenadier some of the battles are represented by crucial...
The game is played using two custom decks – an Army Deck and a Battle Deck. The Army Deck consists of units (Infantry Company, Cavalry Platoon, or Artillery Battery), each of which is rated for Attack Damage and Defense. The Battle Deck consists of Attack Cards, Opportunity Attack Cards, Defense Cards, Event Cards, Leader Cards, and Terrain Cards. Each...
“Board & card game for 2 players. Napoleonic warfare theme. Abstract skirmish level combat. Each figure represents a company or unit of men. Victory: You rout the enemy if you destroy 9+ of his units.” The game is played on a chess board or any other 8x8 grid. Miniatures or counters are used to represent the combat units. Each side starts with sixteen...