Gunpowder Period: Quick play wargames rules for 1560AD - 1885AD The design philosophy of the Gunpowder rules provides a simple approach that can be used to play wargame battles at brigade or higher command levels, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) with your own current models and common basing formats currently in...
THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards. Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall. Each card represents a Movement Command specifying...
Simulates the abortive attempt on 30 October 1813 by the Austro-Bavarians under Wrede to prevent Napoleon's escape from Germany after the defeat at Leipzig, by blocking him near Frankfurt in Hessen. Uses an early, lower-complexity version of Didier Rouy's Vive l'Empereur! tactical system, which employs roster sheets and oblong counters to simulate...
Hanau 1813 focus on the last events of 1813 Campaign in Germany. It includes a two day battle between French and their former Bavarian Allies: Napoleon against Wrede on October 30th, Marmont against Wrede on October 31st. Hanau 1813 is the 36th battles of the Jours de Gloire series. Napoleon, MacDonald and Marmont are at the head of the French Grande...
This game presents the 8th and 9th battles of the "Jours de Gloire" battle series (originally based and R. Berg game player series). This game covers the battles of Haslach, on October 11th 1805, and of Elchingen on October 14th 1805 fought between the French and the Austrian armies. It is a DTP game so the counters need to be cut out and mounted. The game...
He Did What Heroes Do is a set of grand tactical rules for wargaming the Napoleonic Wars. You don't just control a division or a corps, but an entire army. Your units on the tabletop will be infantry divisions, cavalry brigades and groups of artillery batteries, led by your subordinates. This wargame will allow you to play some of the largest battles of...
Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures. Heart of Oak covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their environment. The effects of wind...
Privateers and Gentlemen is a historical naval game system set in the late 18th century during the days of Admiral Horatio Nelson and C.S. Forrester's fictional Captain Horatio Hornblower, sometimes called the "Age of Fighting Sail". The system describes both a role-playing system where players take the roles of naval officers, and a naval miniatures...
A simple game of combat in the age of sail. Each player command from 1 to 4 ships against one or more adversaries. Each box of HoO, or H2O tis italian nickname, includes 16 resin hexes 4' side to side that can be moved during the game to avoid players to play on the edge of the world and 2 copies of the 74 guns Castiglione, the first 74 guns of the Kingdom...
Historic Gaming #7 Hero of Weehawken is a solitaire game in which the player takes the role of President Thomas Jefferson at a dangerous moment in the history of the United States. Former Vice President Aaron Burr is somewhere out west, and rumors abound that he is threatening the nation with plans for some sort of ill-advised military adventure that could...
Heroika is a game system for Napoleonic battles, with a modular board, and designed to support miniatures. It is provided with many hexes, some cardboard figures, a scenario list with 4 battles from Napoleon's campaigns, and a rulebook with 3 level of rules. The game focuses on unit formations, general movement, and unit elimination through the removal of...
Hex Command Gunpowder are rules for miniature gaming the horse and musket era. Also includes rules for the Pike and Shotte era. These rules for miniature war gaming combine board game mechanics with miniatures, where the basic concepts and intent of the rules is to be shared or made common with other rules in the Hex Command System: Ancients, Mechanized...