Great Battles is a miniatures wargame that is played on a hex grid, it combines elements of board gaming and miniature wargaming in its rule mechanics. Movement and firing ranges as well as arcs of fire, front, flank and rear zones are all regulated by a hex grid. Each turn represents 30 minutes of real time and each hex is 250 yards across. Each hex can...
(from the rulebook:) The Great Redoubt is a [...] wargame that recreates [...] the Battle of Borodino, the most costly engagement of the Napoleonic Wars. Historically, the French attacked repeatedly, forced the Russians back, but failed to drive them from the field. After an unprecedented carnage, the French were marginally successful. Each hex on the...
From the website: This game has been developed as a fast-paced, fun and exciting method of playing Napoleonic Skirmish Games set in the Peninsular War. The rules are easy to play, allowing the War Gamer the creativity in designing or modifying the rules to their own standards utilizing their own scenarios or using the numerous scenarios included based...
Grenadier - Tactical Warfare: 1680 - 1850 Grenadier is a company/battery/squadron scale game of warfare in the period of the dominance of cannon and musket. The game depicts sixteen famous battles from the introduction of the bayonet to the invention of rifling. Because of the tactical scale of Grenadier some of the battles are represented by crucial...
The game is played using two custom decks – an Army Deck and a Battle Deck. The Army Deck consists of units (Infantry Company, Cavalry Platoon, or Artillery Battery), each of which is rated for Attack Damage and Defense. The Battle Deck consists of Attack Cards, Opportunity Attack Cards, Defense Cards, Event Cards, Leader Cards, and Terrain Cards. Each...
“Board & card game for 2 players. Napoleonic warfare theme. Abstract skirmish level combat. Each figure represents a company or unit of men. Victory: You rout the enemy if you destroy 9+ of his units.” The game is played on a chess board or any other 8x8 grid. Miniatures or counters are used to represent the combat units. Each side starts with sixteen...
Napoleonic fast play card driven wargames rules ”Command by Colour” series. From the website http://www.tsoa.be/html/titelblad_uk_napoleonic.html "DESIGNER'S NOTES: This is another set of my card driven wargame rules "COMMAND BY COLOUR", and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, this game no longer has a...
Grossbeeren 20 Oudinot vs. Bernadotte, 21-23 August, 1813 Napoleonic 20 #11 (Germany 20 #3) When a seven week truce ended in August of 1813, the Sixth Coalition that was trying to stop the French awaited Napoleon’s next move, and that move would be a drive on Berlin led by Marshal Oudinot. Right from the outset, however, the campaign was beset by bad...
Napoleon's Final Campaign: Germany, 4-6 September, 1813 Napoleonic 20 #11 (Germany 20 #3) Expansion Kit Designer Lance McMillan offers a fascinating Expansion Kit for Grossbeeren 20, placing you in command of either the Coalition forces or the French army. The French forces are small, but nimble, pitted against their larger opponent. As at Grossbeeren, the...
Guerrillas of the Peninsular War is an 18-card abstract take on the standard hex and counter wargame. Players will take on the role of either the French or the Spanish Guerrillas in reenacting the bloody insurgency that took place during the invasion and occupation of Spain from 1808 to 1814. The Guerrillas must do everything they can to protect their...