This game covers the strategic battles of Napoleon after 1804. One player controls France and the other player controls the coalition (Prussia, Austria, Russia, Spain and England). One turn is divided by activation of Prussia, Austria, Russia, Spain and England. France is activated between any of it's enemy's activation and this is decided at the start of...
Miniature rules designed to simulate tactical warfare during the period 1740 - 1850. While the rules can be used for European battles, the focus is on non-European conflicts such as those which occurred in India and the America SCALES: One casting equals ten men but up to 13 men in some organizations One turn equals two minutes One inch equals ten yards...
Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics. Extract from the Design Philosophy section of the rules: These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and...
Fire As She Bears! - 2nd Edition is a set of wargaming rules for re-fighting naval actions from the age of sail. It is suitable for ship models of all scales from 1:2400 to 1:1200 to 1:900. The game is primarily designed for the Revolutionary & Napoleonic Wars, but with some modifications can be used for earlier eras. Fire As She Bears! is of easy to...
Hoist Signals Aloft! is a system for adding unpredictability and limited communication to naval wargames set during the age of sail. Hoist Signals Aloft! is not a set of stand-alone rules, but rather a communication sub-system to be added to your favorite set of naval rules. Although designed for Fire As She Bears!, it can be used for any multi-player age...
Trafalgar Scenario Pack During 1804 and 1805, Napoleon wanted to seize the English Channel for just one week and place a French army on British soil. To do so, the fleets of Spain and France must combine in order to have any chance against the Royal Navy. The British Admiralty, conducting a brilliant campaign of blockade, could not let Napoleon succeed....
‘Peoples do not judge in the same way as courts of law… they throw thunderbolts!’ — Maximilien Robespierre. Throwing Thunderbolts is a unique guide to wargaming the wars of the French Revolution that both the beginner and experienced wargamer, new to the period, will enjoy and find useful. This is a book for wargamers based on history rather than a history...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
Fire and Steel is GDW's set of rules for 15 mm Napoleonic miniatures. The rules set provides a complete rules for conducting battles in Europe between 1808 and 1858. This rules system is ideal for the beginning miniatures wargamer. The rulebook is only 6"x9" in size with the text printed in single column to a page. They are concise an easy to understand...
The game begins in the Autumn of 1792, three years after the start of the French Revolution. Louis XVI, King of the French remains alive but is imprisoned. The newly declared French Republic finds itself at war with Austria and Prussia, whose armies are poised on the frontiers to invade. The Coalition player will take the role of the Coalition states led...
First game in the The Glory and Empire series. Glory and Empire is a fresh look at grand tactical command, maneuver and combat during the French Revolutionary and Napoleonic Period. The system is focused on command, maneuver and combat that is fast playing, yet accurate and rich with detail. The game is 125m per hex. Units are battalions and companies for...