Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
From the publisher: "Donald Featherstone was one of the dozen or so people who, in the 20th century, turned wargaming into both a hobby and a more useful tool for military professionals.' James F. Dunnigan 'Don’s Book 'War Games' in 1962 was an amazing thunderclap to an entire generation of would-be wargamers.' Paddy Griffith Through forty books on...
From the back cover: " Donald Featherstone's War Game Campaigns was the first wargaming book to deal with the art of creating a series of related battles and linking them into campaigns for the modern enthusiast. This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, to attrition to...
Donostiarrok harriz harri is a cooperative game about the reconstruction of Donostia / San Sebastian after its burning in 1813 by Wellington troops. The players, representing witnesses of the massacre and inhabitants of the city - Juana Francisca Arsuaga (servant), José Antonio Aguirrebarrena (carpenter), María D. Miloy "La naipera", Vda. de Barbot (maker...
Written by Steve Danes a nerve-shredding game of special forces action that ranges across three hundred years of history. From the time of Napoleon through to the trenches of World War One and right up to special forces operations in the early 21st century. A small team dropped in against the odds. Doom Squad is meant to be played as a solo game system...
"Become a cavalryman during the American Revolution, the French Revolution, or the Napoleonic Imperial Age. Try to maximize the advantages of a Dragoon, Hussar, Cuirassier, Lancer, Horse Grenadier, Cossack, Light Dragoon or Mameluke . . . The system includes weapon differentiations, increases and decreases in experience leading to combat modifications...
This is a two-player game, which re-enacts the battle on August 26th - 28th 1813 in and around the town of Dresden, between French forces under Napoleon and the Allied Army of Bohemia. Each turn represents one hour, each hex is 350 yards from side to side, each combat strength point 430-600 men. Despite only 4 pages of rules, (including set up...
Napoleon in Germany, 1813 Game number 9 in the Napoleonic 20 series (#1 in sub-series Germany 20) After his disastrous defeat in Russia in 1812, followed by a halting campaign in early 1813, an armistice with the Allied Coalition is about to end. But Napoleon has been busy using this time of truce to build up his logistical base at the city of Dresden....
Napoleon in Germany, 1813 Napoleonic 20 #9 (Germany 20 #1) Expansion Kit After defeating the Allies at Dresden on the 27th, Napoleon was sure they would continue the battle for a third day. But that night the Allies began a confused retreat, leaving the French scrambling to mount a pursuit the next morning. Already poised behind the enemy right, the French...
From designer Lance McMillan comes the expansion kit to Dresden 20 and Katzbach 20. Görlitz 20 is based on a battle that almost occurred during Napoleon’s final campaign in Germany, on 3-6 September 1813. One player commands the Coalition forces under the Prussian Marshall Gebhard von Blücher, while the other commands the French army under the command of...
Drums and Muskets have been designed to introduce new players into wargaming. These rules are designed for the following wars, although players could easily use them as a framework for other wars in the same period. The Revolutionary Wars (1792-1802). Napoleonic Wars (1803-1815). The South American Wars of Liberation. (1808 – 1828). The Crimean War...
This minigame, inspired by the movie The Duelist, is an optional set of rule for Rifles in the Peninsula that allows you to introduce a more personal perspective to the game. —description from the rulebook The Dual is a minigame that is played between scenarios of the Rifles in the Peninsula's Campaign Game. The game consists of checking initiative...