Wargame Rules 1685-1845 (for Miniatures) The biggest innovation is the introduction of an alternate play system developed from that used in our very successful World War Two and Modern Armour rules instead of the more recently fashionable simultaneous movement in accordance with detailed written orders. Its main advantages are that it saves the time spent...
The Wargamer's Handbook was intended as a set of introductory miniatures (20mm to 25mm) rules for those just starting wargaming. It employed a standardized system that could be used (with minor variations) across different periods of history. The latter included ancient warfare, medieval/renaissance, the American Revolution, Napoleonics, the American Civil...
This book introduces the hobby of miniatures wargaming, presenting the history of miniatures wargaming, how to collect and paint miniatures, and--taking up most of the book--simple yet (reasonably) realistic rules and army lists for a wide range of historical periods, from ancients to WW2, including special skirmish-level rules. Its Ancient rules were...
(user summary) Another book evolved from 'Wargaming : An Introduction'. consists of three Parts: Part One Historical Background Part Two The Art of Napoleonic Warfare Part Three The Napoleonic Wargame The ruleset is very similar to the Napoleonic ruleset contained in the 'Introduction' book. But army compositon is now limited to 8 units (10-15 units in the...
The purpose of this 'Wargaming in History' series is to offer, in detail, hints, tips, and advice on specific periods and wars that are wargaming favourites. All the necessary information, - campaigns, battles, weapons, tactics, etc. - is included and the books are illustrated with tactical diagrams, maps, contemporary illustrations and photo¬graphs....
Light game system for playing battles set in the Napoleonic era. Warmation does not include components, but just a ruleset allowing to reenact any battle of the Napoleonic era. This game system allows players to invent and experiment their own battle formations, up to 64 possible formations, with few rules. Suitable also to less experienced players....
"War in Europe in the 18th & 19th Centuries." The players take control of one of the following armies: French, British, Prussian, Austrian, or Russian. The object of the game is to control the most territories at the end of the game. Components include an area movement map of Europe circa 1700-1800, a deck of Action Cards with events tailored to the...
Wars of Eagles and Empires is a rule set of division-level Napoleonic engagements. The rules are based on the popular Wars of Ozz system. The Double Random Activation(TM) system and the Reaction Test mechanic give the rules a bit of an old-school feel with new, streamlined mechanics. The product consists of three PDF files: the rules book, a scenario book...
War of 1812 - the Later Battles is the second of three low complexity wargames covering the major battles of the war between Imperial Great Britain and the still young democracy of the United States of America. This set contains everything needed to play the 14 battle scenarios for the period from mid 1813 to the end of the war. The battles covered are :...
Very little is known about this game. The map shows a area from Versailles and Paris on one side and Brussels and Namur on the other. Key towns/cities (in gold) include Quatre Bras and Ligny. It seems to be a forerunner for Kreigspiel Junior with its point to point movement system. The gameboard is the top of the box (wooden) which also has a slot for the...