An expansion for 3rd Edition Harpoon, it contains over 35 premade forms covering ships from both American and Soviet naval and air forces. It includes: USS John F. Kennedy (CV-64) USS Nimitz (CVN-68) USS Iowa USS Ticonderoga USS South Carolina USS Virginia USS Belknap USS Coontz USS Radford USS Isaac C. Kidd USS Clifton Sprague USS McCandless EA-6B Prowler...
An expansion for the 3rd Edition Harpoon, it contains pre-made submarine forms for 7 different countries, and over 35 submarines. It includes: USA - Barbel class, Los Angeles class, Imp. Los Angeles class, Narwhal class, Permit class, Seawolf class, Skipjack class, Sturgeon class USSR - Akula class, Alfa class, Charlie I class, Charlie II class, Echo II...
An expansion for 3rd Edition Harpoon, it contains pre-made aircraft, submarine, and ship forms of 10 different countries as well as an ASW scenario generator and playing aids for ASW scenarios. It includes the following forms: Canada - Iroquois class, CH-124 Sea King France - Amethyste class, Georges Leygues class, Le Redoubtable class, Tourville class FRG...
Subtitle: "Ships, Subs, Aircraft, Weapons and Electronic Data." The heart of the Harpoon modern war game is its information-packed DATA ANNEX. This is the fully revised 1990-91 edition, edited and updated by Harpoon designer Larry Bond. The latest intelligence on naval weaponry- statistics, data and details that define the ships, subs, aircraft...
South Atlantic War contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. It's scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. There are: - 26 Scenarios - 60 Pre-generated Aircraft and Ship...
Patrol troubled waters in search of enemy forces in this Series: Harpoon (Admiralty Trilogy Group) supplement. Troubled Waters covers the turbulent Middle East since 1973 and showcases the introduction of antiship missiles as a dominant factor in modern naval combat. Modern antiship missiles allow fearsome striking power to be carried in tiny vessels. As...
The world is changing rapidly, and the rate of change seems to increase with each passing month. International political and military events and new developments in technology and weaponry tax the Harpoon player's ability to keep up with it all. So many potential scenarios, so many changes to platform and weapons data. But at the same time, there are still...
A simpler version of the original Harpoon, the famous naval battle simulation game, designed for beginner players. The box says: "Start Playing in 30 Minutes"! You navigate your task forces on a 18x21 hexagonal grid, set between Greenland, Iceland and UK, the GIUK gap, either as a NATO or Soviet Admiral. Your Task Forces consits of surface ships...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system (Fear God and Dread Naught, Command at Sea and Harpoon) with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #4 was published in July 1995. Table of contents: Harpoon Scenario:...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system (Fear God and Dread Naught, Command at Sea and Harpoon) with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #5 was published in October 1995. Table of contents: Command at Sea...