June 1996 Gamefix issue #8 on the then and still is current event in Chechyna. The game has four scenarios which range from the historical, to Chechan first strikes and a larger Russian Civil War. In addition, a random events chart covers everything from Chechan "terrorism" to Russian anti-war protests and UN ceasefires. The game ends either in a UN...
Grim Tactics is a streamlined, model-agnostic sci-fi wargame designed for fast play, deep strategy, and total ownership. What is Grim Tactics? Grim Tactics is a scalable sci-fi skirmish game played on a 4'x4' table. It uses an alternating activation system that keeps both players engaged every turn. The rules are designed to be intuitive without...
On the modern battlefield, military units face off against each other, the terrain, and the elements. Carve out the best strategy to navigate the terrain and build structures to control land. But be on your guard! Pitfalls await you around every turn, and your entire strategy can quickly unravel… Ground Assault® is a military-themed game where two to four...
Strategy & Tactics magazine #220. Group of Soviet Forces Germany features a simulation of a hypothetical Soviet invasion of Germany in the late 1970's. It is a two-player alternative history game intended to examine what could've happened during the first month of fighting had the Soviets opted to invade Germany during the Cold War. An assumption is made...
Grunt, Company Commander in Viet-Nam, appears to be the first commercial squad level wargame. The rules cover areas such as U.S. air strikes, Medevac evacuation by helicopter of U.S. casualties, 'body count' victory points, NLF ambushes and booby traps. It was first printed as a magazine game in Strategy & Tactics magazine #26. SPI said: "This game is...
Alternative history game that starts with an attack of a combined Russian & Belorussian force against northern Poland, followed up with a NATO counteroffensive. The NATO forces include a Polish, US, Czech and Lithuanian contingets and a small free Tatar force. The game features two large scenarios (divided into 2 smaller sub-scenarios each), the first...
Think FAST. Run FASTER. Guard Duty is a squad-based, tactical survival game, designed for 2 to 5 players. The objective of the game is for each player to use a team of special forces Bodyguards that they draft to lead a VIP safely through the city to an escape, battling through a gauntlet of opposition and evading a relentless, invincible cybernetic...
"Guards and Martyrs: The Battle for Basra, December 1986-April 1987" is a two-player Operational level board-wargame of one of the largest and bloodiest battle of the whole Iran-Iraq War. “The battle for Basra will be the mother of all battles.” –Akbar Hashemi Rafsanjani to the Iranian Supreme Defense Council, January 23, 1987. The Iran-Iraq War was...
Guerilla is based on the confrontation between Malaysia and Indonesia from 1963 to 1966. It simulates at section and platoon level typical operations of an infantry battalion in the First Division (Province) of Sarawak during the first half of the period of operations . . . Although an accurate simulation of the type of operations and tactics used...
Guerilla is a multi-player simulation card-wargame. Three to six players vie for control of the government as rebels wage a civil war against those in power. As in real guerrilla warfare, the government forces are handicapped by their inability to separate friend from foe. This "fog of war" is accomplished by a clever dichotomy of goals wherein each player...
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...
Guerrilla War is a hypothetical insurgency simulation game bearing similarities to the Vietnam War. There are rules for ambushes, infiltration, and airmobile assaults. This was an independently produced game with Spartan components. The artwork for the mounted map has a rough, hand-drawn appearance. It uses rows of offset rectangles that permit six-way...