Guerilla is a multi-player simulation card-wargame. Three to six players vie for control of the government as rebels wage a civil war against those in power. As in real guerrilla warfare, the government forces are handicapped by their inability to separate friend from foe. This "fog of war" is accomplished by a clever dichotomy of goals wherein each player...
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...
Guerrilla War is a hypothetical insurgency simulation game bearing similarities to the Vietnam War. There are rules for ambushes, infiltration, and airmobile assaults. This was an independently produced game with Spartan components. The artwork for the mounted map has a rough, hand-drawn appearance. It uses rows of offset rectangles that permit six-way...
Gulf Strike was designed to be the state of the art in Land, Air, and Sea modern simulation. Since its original release, Gulf Strike has shown its ability to simulate the changing character of the Gulf Wars from the Iran-Iraq war to the Iraqi invasion of Kuwait and its potential aftermath. In fact the original 1983 edition correctly anticipated the type...
This is an expansion to Gulf Strike, also by Victory Games. It was published in 1990, and updates Gulf Strike 2nd Edition with new scenarios, rules, and counters covering the 1st Gulf War. It comes with a 12 page Rule and Scenario booklet (with Saddam Hussain pictured on the cover!) and a countersheet with 260 new counters. Ownership of Gulf Strike 2nd...
Gulf War is a Malaysian board game from 1990, using as its theme the then ongoing war in the Persian gulf. Its game mechanism is borrowed from An Qi (literally dark chess, because pieces are covered at the start and so unknown to the players: it is a game played using Xiangqi pieces). Each side has a number of pieces ranking from President down to Hostages...
Excerpt from page 3 of the rules: Gulf War involves the use of military maneuvers and the careful use and selection of weapons, in order to achieve sea, ground and air supremacy. Gulf War is made up of two teams, regardless of the number of players. Excerpt from page 1 of the rules: Long Version (Game One): The object of game 1 is to completely destroy and...
Covers the three hour battle that proved to be decisive. It was Syria's Kursk-like battle. Over 100 T-62 and T-55 tanks faced a paltry 20 IDF Centurion tanks, many short of ammunition. It was David vs. Goliath in modern day terms. The only thing the IDF had going for it was the 12 foot deep anti-tank ditch and the three tiered ramp positions for the tanks....
The Generically-Useful Naval Force Interaction Rules (Easy) is a naval war game for people who like their games simple, or for people who want to fight big naval battles without getting bogged down in details. The era is the first half of the 20th century. GUNFIR(E) assumes you have some of my All the Ships counters, or a set of 1:6000 naval miniatures....