This is an expansion to Gulf Strike, also by Victory Games. It was published in 1990, and updates Gulf Strike 2nd Edition with new scenarios, rules, and counters covering the 1st Gulf War. It comes with a 12 page Rule and Scenario booklet (with Saddam Hussain pictured on the cover!) and a countersheet with 260 new counters. Ownership of Gulf Strike 2nd...
Gulf War is a Malaysian board game from 1990, using as its theme the then ongoing war in the Persian gulf. Its game mechanism is borrowed from An Qi (literally dark chess, because pieces are covered at the start and so unknown to the players: it is a game played using Xiangqi pieces). Each side has a number of pieces ranking from President down to Hostages...
Excerpt from page 3 of the rules: Gulf War involves the use of military maneuvers and the careful use and selection of weapons, in order to achieve sea, ground and air supremacy. Gulf War is made up of two teams, regardless of the number of players. Excerpt from page 1 of the rules: Long Version (Game One): The object of game 1 is to completely destroy and...
Covers the three hour battle that proved to be decisive. It was Syria's Kursk-like battle. Over 100 T-62 and T-55 tanks faced a paltry 20 IDF Centurion tanks, many short of ammunition. It was David vs. Goliath in modern day terms. The only thing the IDF had going for it was the 12 foot deep anti-tank ditch and the three tiered ramp positions for the tanks....
The Generically-Useful Naval Force Interaction Rules (Easy) is a naval war game for people who like their games simple, or for people who want to fight big naval battles without getting bogged down in details. The era is the first half of the 20th century. GUNFIR(E) assumes you have some of my All the Ships counters, or a set of 1:6000 naval miniatures....
The Krylons invaded New Jersey one day. They had nothing personal against the Garden State, but they wanted to conquer New York City so they’d have a place to park, and they needed a base of operations. The Jerseyites were annoyed enough at being invaded. But being told that their state was just a stepping stone to New York was the last straw. As one, they...
General Stormgunden chewed on his cigar and grumbled under his breath. "Damn hamster has broken through our left flank," he finally told the president as the two of them watched the new footage on the television. Stormgunden watched as the small man next to him paled at the thought of the monstrous beast rampaging about the country. "Nothing left now to...
This is the first edition of the Harpoon Modern Naval Miniatures Rules was published in 1981. It explained the basics of modern naval combat and allowed players to take on the role of a ship captain or formation commander. It received the H.G. Wells award as the best miniatures game of 1980. Because it described the technical aspects of naval warfare in an...
Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic effects, and proper naval tactics produce accurate and believable results. The die-cut counters included in the game make it possible to take this game home and start playing. Tom Clancy's books Hunt for Red...