More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game systems available on the market today for playing ‘hard’...
StrikeFirstNow is a one or two-player hex & counter game simulation of a present-day hypothetical conflict between two opposing armed forces of unknown origin represented by company-level field units set in a roughly 50-square-mile area. The objective is to secure and control a mid-sized city and key infrastructure. Key aspects of the game mechanics...
STRYKER-20 puts you in command of a US Army Stryker mechanized unit against an OPFOR (Opposition Forces) formation. This is a two player game: US Player and OPFOR Player. The US Player controls the Stryker Combat Team. There are two levels of scenario: Company Commander to provide an introduction to the missions; and battalion, to provide a full...
Object of Sub Attack is to either sink enemy ships or get them safely to port depending on which side you are on. The Fleet Commander spins a spinner to possibly move one of his three ships (blue pawns). The Sub Commander draws one card per turn hoping to get a card showing the letter and color where a ship is located. If this happens, the ship is sunk....
Subtilla is a two-player, head-to-head naval battle game. Each player has a sub, five boats, and a base on his side of the board. A player wins by either destroying all five of the opponent's boats, or by occupying both spaces of the opponent's base at the end of the opponent's turn. Battles between ships involve dice-rolling, and the subs have special...
"If we are to win the war, we must win the first battle. The battle must be fought with no retreats, every objective must be taken—no matter the cost in casualties. We must succeed or die.” –General Israel Tal’s admonition to his officers before crossing the boundary into the Sinai. Succeed or Die is a low complexity Operational level wargame simulation of...
Suez ‘56 places you in command of British, French, and Israeli forces in Operation Musketeer, the invasion of Egypt. The historical objective was to regain control of the Suez Canal and potentially remove Egypt’s President Nasser. Your mission is to achieve those objectives while avoiding the political debacle that marred the actual event. The game uses...
Suez '73: The Battle of Chinese Farm: October 15-22, 1973, is a game about the battle that took place the Egyptian Army and the Israel Defense Forces, as part of the Yom Kippur War. It was fought in the Sinai Peninsula, north of the Great Bitter Lake and just east of the Suez Canal, near an Egyptian agricultural research station. The farm was using...
Summit is a playable, tradable, and collectable government themed card game where players manage their own fictional Country using a variety of cards to implement strategies. Summit aims to simulate all the responsibilities a government has when managing a Country. Economy: Each player starts with a balance of 25 GP, Each card you play, except for random...
Super Trooper is science fiction fantasy crossover trading card game based on the rules of Doomtrooper card game. The theme is alternative universe of parallel reality where the nations as we know them ceased to exist and multinational corporations took all the power. Theme is mainly dystopian but with strong signs of humor and parody. Besides high tech...
An abstract game representing "modern" warfare between Soviet and American forces. Both players set up their forces on the bottom of two hidden 15x14 grid maps which are identical. The goal is to advance as many units as possible to the top of the map in 8 turns. Each turn consists of players alternating launching missiles at map locations on the opposing...
The object of Superpower is to control as much of the Third World as possible by the end of the game. The game uses several decks of cards, a roll and move game track, and voting rights based on the number of third world countries 'owned'. A player chooses between one of four actions on his turn: Moving his pawn on the board via die roll; military...