The object of this light, naval game is to out-maneuver one's opponent and land your troopship on enemy territory, while preventing one's opponent from doing likewise. Each side is equipped with 1 troopship, 4 destroyers and 2 cruisers. Turns consist of ship movement and combat when applicable. There is no dice rolling (all attacks occur when an enemy ship...
From the Publisher's web site: Strike Force Series Designed to introduce a novice wargamer to conflict simulation, these games rely on familiar mechanics from other games you may have played to allow players to focus on strategy instead of learning new rules. Strike Force: Eagles Strike Force: Eagles introduces airmobile units that speed around the...
Strike Force One is an easy-to-use, two-player game designed to introduce the concept of "Conflict simulations." Designed as an introductory game to be given away at conventions and as a promotional item, the game consisted of a folder with map, Combat Results Table, small counter sheet (with 10 units) and rules. Also provided was a complete turn-by-turn...
Strike Force One: Expert Game is an expansion for the 2nd edition of the classic introductory wargame, Strike Force One. Beyond the Standard Game, beyond the Advanced Game, this Expert Game includes two new units types (Tank and Pioneer Companies), random events (that might bring replacements, reinforcements, or off-map support into the fray), and new...
Strike Legion is a SciFi tabletop miniatures game dedicated to ground combat in the near and far future. The game uses a unique Electronic Warfare system that allows players to alter their units' attack and defense ratings each game turn. The main rulebook is divided into Basic, Advanced, and optional rules, and teaches the rules through the use of...
More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game systems available on the market today for playing ‘hard’...
StrikeFirstNow is a one or two-player hex & counter game simulation of a present-day hypothetical conflict between two opposing armed forces of unknown origin represented by company-level field units set in a roughly 50-square-mile area. The objective is to secure and control a mid-sized city and key infrastructure. Key aspects of the game mechanics...
STRYKER-20 puts you in command of a US Army Stryker mechanized unit against an OPFOR (Opposition Forces) formation. This is a two player game: US Player and OPFOR Player. The US Player controls the Stryker Combat Team. There are two levels of scenario: Company Commander to provide an introduction to the missions; and battalion, to provide a full...
Object of Sub Attack is to either sink enemy ships or get them safely to port depending on which side you are on. The Fleet Commander spins a spinner to possibly move one of his three ships (blue pawns). The Sub Commander draws one card per turn hoping to get a card showing the letter and color where a ship is located. If this happens, the ship is sunk....
Subtilla is a two-player, head-to-head naval battle game. Each player has a sub, five boats, and a base on his side of the board. A player wins by either destroying all five of the opponent's boats, or by occupying both spaces of the opponent's base at the end of the opponent's turn. Battles between ships involve dice-rolling, and the subs have special...
"If we are to win the war, we must win the first battle. The battle must be fought with no retreats, every objective must be taken—no matter the cost in casualties. We must succeed or die.” –General Israel Tal’s admonition to his officers before crossing the boundary into the Sinai. Succeed or Die is a low complexity Operational level wargame simulation of...