The cold war carries on... Semper Occultis (Latin for “Always Hidden” and the motto of MI6) is a competitive 2-4 player deckbuilder set in a Cold War gone long - the new “modern day plus one” global powers of Pan-America, Greater China, New Soviet Bloc and European States will be recruiting assets, building bases and subverting their opponents for victory...
Based on the modern Marine Expeditionary Unit (MEU) pre-stationed aboard ships, close to the trouble spots of the world. This force of about 2500 Marines is prepared "to kick the door in", whenever and wherever they are needed. The Marines are supported by F-18 Fighters, Harrier jump jets, Cobra attack helicopters, M1 Abrams tanks and Hummer heavy weapons...
Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures. While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for wargaming, either on the tabletop or a hex map. The game system concentrates on "ultra...
Clearly one of the defining military conflicts of our time, the Vietnam War pitted the military might of the USA against the willpower of the Vietnamese Communists. Political and military leaders on both sides struggled to dictate the direction of a new kind of war, a guerilla war on an immense scale. The lessons learned in Vietnam have been applied to...
Seven Days to the River Rhine is a set of fast play rules simulating armoured combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. The rules cater for games with lots of armour and infantry and other supporting weapons in any scale. The mechanics are remarkably simple and...
SBG-24 Seventh Armored Division (1987) (JPY 4800) Subtitled “Self Defense Force Series-01” and “Red Typhoon ‘95”. One mapsheet, 504 counters, four PACs (two identical), a Series Rulebook (12 pgs) and an Exclusive Rulebook (24 pgs). There looks to be one basic scenario only. Unit sizes range from platoon through company for the Japanese, with exclusively...
Shadows and Steel is a concept development collectible card game developed by the United States Army War College that examines modern strategic competition through player-driven campaigns. Players build a customized military forces and engage rival players, using cards that represent military capabilities, bases, political events, and strategic maneuvers....
The Sharp End is a tactical level simulation of conflict between modern regular and irregular forces using miniatures. It can simulate a vast array of conflicts including Northern Ireland, Iraq, Chechnya, Embassy sieges, Afghanistan and others. Each base represents a fire team and generally simulates low level level engagements. The game includes rules for...
"The edge emerges from sharpening." Army campaign and tactical joint simulation Core Kit 01: Battle of New Taipei City. The hand-made wargame system of Sharpening the Sword focuses on modern army operational and tactical operations under the conditions of high technology. As a general wargame system it can support various countries from the 1990's to the...
Shining Path is a game simulating the conflict between the Sendero Luminoso or "Shining Path" Maoist guerrillas and the Government of Peru. This guerrilla war started in 1980 and continues to this day. During the game the Sendero player tries to fray the fabric of Peruvian society and replace government power with his own structures. Meanwhile the...
Vandering Publishing's Shipwreck is a very basic game of modern naval warfare. It already has one supplement released - "Freeplay '88", dealing with a NATO exercise in 1988. The game has been compared to "Harpoon 4", perhaps unfairly, as while it covers the same topic (modern naval warfare), the aim is present a much more global scope. Command of small...