This is a solitaire simulation of the Second Lebanon War 2006. The player represents the Israeli supreme political leadership (i.e. the Prime Minister and the War Cabinet) contested by the designed system, representing Hezbullah. The player’s aim is to defend his home-front from rockets fired at it by Hezbullah, and to maintain and improve his political...
"Can YOU gain freedom for the oppressed minorities? Or as the Russians can you preserve the last multinational colonial empire in the world? Play this game and find out!" The focus of this game is the struggle of five minorities (Armenians, Balts, Belorussians, Moslems and Ukrainians) to establish republics independent of the central Soviet government...
Description from the publisher: Each player starts with a deck scientists and politicians, and then starts to build their countries arsenal. At this same time your opponent begins to do the same. Then tensions begin to rise as each player builds their arsenals. Can you stop the world from falling into chaos and destroying itself, or have you built a...
Designed by Yukihiro Kuroda, this is the second card game that fans have been waiting for! Players take the role of a national leader and aim to develop their country's economy and improve science and technology. Stabilize your own country and drive political instability by launching coups and revolutions in enemy countries! They use asylum scientists. A...
The cold war carries on... Semper Occultis (Latin for “Always Hidden” and the motto of MI6) is a competitive 2-4 player deckbuilder set in a Cold War gone long - the new “modern day plus one” global powers of Pan-America, Greater China, New Soviet Bloc and European States will be recruiting assets, building bases and subverting their opponents for victory...
Based on the modern Marine Expeditionary Unit (MEU) pre-stationed aboard ships, close to the trouble spots of the world. This force of about 2500 Marines is prepared "to kick the door in", whenever and wherever they are needed. The Marines are supported by F-18 Fighters, Harrier jump jets, Cobra attack helicopters, M1 Abrams tanks and Hummer heavy weapons...
Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures. While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for wargaming, either on the tabletop or a hex map. The game system concentrates on "ultra...
Clearly one of the defining military conflicts of our time, the Vietnam War pitted the military might of the USA against the willpower of the Vietnamese Communists. Political and military leaders on both sides struggled to dictate the direction of a new kind of war, a guerilla war on an immense scale. The lessons learned in Vietnam have been applied to...
Seven Days to the River Rhine is a set of fast play rules simulating armoured combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. The rules cater for games with lots of armour and infantry and other supporting weapons in any scale. The mechanics are remarkably simple and...
SBG-24 Seventh Armored Division (1987) (JPY 4800) Subtitled “Self Defense Force Series-01” and “Red Typhoon ‘95”. One mapsheet, 504 counters, four PACs (two identical), a Series Rulebook (12 pgs) and an Exclusive Rulebook (24 pgs). There looks to be one basic scenario only. Unit sizes range from platoon through company for the Japanese, with exclusively...
Shadows and Steel is a concept development collectible card game developed by the United States Army War College that examines modern strategic competition through player-driven campaigns. Players build a customized military forces and engage rival players, using cards that represent military capabilities, bases, political events, and strategic maneuvers....