Rubble Town is a card-based game designed to be played solo in ~20 minutes, probably over a beer and competing with friends and mates to get the best score. The aim of the game is to introduce players to some of the key features of urban combat in an engaging way. Rubble Town allow players to explore the different trade-offs of urban combat, such as...
Rules of Engagement (RoE) This book provides gamers with all the information they need to get started with the Rules of Engagement system. Below is an outline of what the book contains, follow the link to have a look at pages from the book itself on the company website. Rules of Engagement is a tabletop wargame for two or more players that allows you to...
From the website: In 1990, Saddam Hussein engineered the invasion and occupation of Kuwait, giving Iraq control of 24% of the world's oil supplies. January 1991, The United States and her allies launch Desert Shield and Desert Storm in an effort to remove the brutal dictator's forces from Kuwait. The First Gulf War was underway. With the pieces from your...
The game enables two players to play the first year of a hypothesized near-future post-Putin civil war in Russia. The map covers the core area of the Russian ethnic heartland, from St. Petersburg in the north to Tula in the south, and from Smolensk in the west to Nizhny Novgorod in the east, at 16 miles per hex. The game appeared in issue #85 of the Paper...
The Russo-Georgian War of 2008 is a DTP simulation game covering the military action during that conflict from August 8 2008 through August 12, 2008. This involved full-on combat between the Republic of Georgia and the Russian Federation plus two breakaway regions of Georgia; Abkhazia and South Ossetia. The fighting began in the Ossetia (the primary...
S.A.B.O.T. stands for Simple Armored Battle in Oversized Terrain. It's a fast-moving futuristic land battle, meant to be played on a big game map. Each player spends his/her build points on various vehicles and soldiers, sets them up on map tiles from my M8 Map System, and fights until his/her foe has been wiped off the face of the earth. This game's...
S.P.E.R.M.S. is a card game in which players play squads of commando sperm trying to battle and race each other to overcome Egg Defenses and be the first to reach the egg. Players are dealt Position cards which indicate their respective progress towards the egg. On each player's turn, he must attack the player ahead of him, using a modified...
Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age. The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms. In a period that is...
"SAC: All Out Nuclear War Against the Soviet Union, 1962" is an introductory level, low complexity wargame simulation. It portrays a “what if” attack by the US Strategic Air Command (SAC) against the USSR. The premise of the game is that the Cuban “missile crisis” escalated to an all-out nuclear war between the Cold War protagonists. The game is designed...