Modern Naval Rules for the 21st Century. The rules have been designed to give players an accurate, yet manageable game in a 2-3 hour playing time. In these rules, combat occurs in three distinct zones. (1) Within the horizon. (2) Over the horizon and (3) Underwater. The horizon has a nominal range of up to 24 inches, while beyond the horizon is limited to...
Red Storm is a hypothetical representation of an attack of the Warsaw Pact against NATO in late 20th century West Germany. Units are divisions. Hexes represent areas 10 miles across and game turns represent four days of time. The map extends from Leipzig to Liege and from from Hamburg to Munich. The game requires 3-4 hours to play. Also included are two...
Red Storm Rising is a turn based game covering a theoretical Warsaw Pact invasion of Germany. Units are upright and specific information about them is hidden from the other player. Army groups are made up of 5-6 different units; each unit is roughly division sized. Map areas are irregular, and the board covers basically from the Soviet Union to France....
Red Storm: Southern Flank includes two full expansion modules — Red Storm: Bavaria covering southern Germany and Red Storm: Adriatic covering northern Italy and Yugoslavia. These two modules greatly expand the original Red Storm game, providing new air forces, with unique aircraft types and variants, and adding aircraft to air forces already depicted in...
"Red Storm" is the second sequel to the Charles S. Roberts Award-winning game Downtown. Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO/Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational”...
Red Storm: Dark Blue Defection is an unofficial solo expansion designed for use with GMT’s Red Storm – The Air War Over Germany, 1987, game of operational level air combat between NATO and the Warsaw Pact. Please note, this solo expansion is not a GMT Games product. Red Storm: Dark Blue Defection provides a solo only experience in which each scenario can...
Red Strike is a war game simulating a hypothetical clash between NATO and Warsaw Pact (WP) armed forces in Summer 1989. It covers operational land, air and sea warfare in Central Europe and the Northern Atlantic, while also keeping an eye on the strategic situation around the world. Red Strike is a highly interactive game. Its detection and interception...
SGB-11 Red Sun/Black Cross (1985) (JPY 6800) RS/BC has two mapsheets, 1008 counters, six PACs, one 30-pg history booklet, a 32-pg scenarios booklet and a 48-pg rulebook. Also included in many copies of RSBC are 49-pg copies of English rules, including all PACs, plus charts and tables (the rules themselves are only 23 pages long). The setting for the game...
SGB-19 Return to Europe (1986) (JPY 6800) RTE includes two mapsheets, 1008 counters, 5 PAC, a 32 pg rulebook, a 16 pg scenario book and 24 pg ‘history booklet. RTE also has a very dramatic cover, with German jets (that look like USAF 104s) intercepting US ‘Flying Wing’ bombers and an M48 Patton tank moving towards a dead Panther V while being attacked by...
Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’...
Modern War #15, Jan-Feb 2015 Red Tide West: The Cold War & World War III in Europe is a wargame that simulates a hypothetical Warsaw Pact invasion of West Germany in the late-1980’s. Red Tide West also presumes a wider conflict beyond the scope of the game, but postulates West Germany to be the so-called “center of gravity” for the entire war. In other...
Mapless counter game for up to 6 players on the Great Proletarian Cultural Revolution, 1966-69. Different factions within the Chinese Communist Party vie for control of important sites such as the Military Affair Committee or the Flying Pigeon Bicycle Factory, while trying not to plunge all of China into civil war and chaos. Meanwhile, Chairman Mao floats...