These are my 1980's fast play modern naval combat rules. Whilst the mechanisms are very different to my other rules sets the idea of making them as fast and fun as possible remain the same, even though missile armed warships are by their nature immensely complicated I am making this set of rules FREE. 2 reasons for this. 1st I am using them as an...
Experience the high-stakes intensity of a Soviet invasion in Red Horizon: The Battle for Solschen, a gripping scenario pack designed for the BattlegroundHD rule set. Set in the heart of West Germany in 1984, this four-scenario campaign takes players deep into the chaos and strategy of Cold War-era urban combat. From the first Soviet breach of British...
A compact 2-player wargame about the US and Russia competing in Syria. The US attempts to strike at Russian chemical weapons in Syria without while minimizing collateral damage and trying to avoid escalating a war with Russia. Russia attempts to deter the US strikes by disrupting US detection and targeting, disguising valuable assets, or running out the...
Note: the 2nd Edition is now available as Print-On-Demand at The Game Crafter: https://tinyurl.com/redmenace2 A PNP version (with VASSAL module) is also available at Wargame Vault: https://tinyurl.com/pnprm2 Number of Players: One Playing Time: 60-90 minutes Age: 12+ Complexity: 5 (out of 10) Solitaire Suitability: High Unit Scale: Groups, with some...
Want To Be A SWAT Team Leader? You can do that. But first let’s explain more about the job. A SWAT team (special weapons and tactics, originally special weapons assault team) is a police tactical unit that uses specialized or military equipment and tactics. They are equipped with military-type hardware and trained to deploy against threats of terrorism...
A hypothetical conflict. The game is subtitled "...the second Japanese-American War 1997-1998". One player controls the U.S. Pacific Fleet; the other player controls the Japanese Maritime defense force. The U.S. player is attempting to force Japan into surrender by blockading the Japanese home islands. The Japanese player must keep the flow of trade open...
Modern Naval Rules for the 21st Century. The rules have been designed to give players an accurate, yet manageable game in a 2-3 hour playing time. In these rules, combat occurs in three distinct zones. (1) Within the horizon. (2) Over the horizon and (3) Underwater. The horizon has a nominal range of up to 24 inches, while beyond the horizon is limited to...
Red Storm is a hypothetical representation of an attack of the Warsaw Pact against NATO in late 20th century West Germany. Units are divisions. Hexes represent areas 10 miles across and game turns represent four days of time. The map extends from Leipzig to Liege and from from Hamburg to Munich. The game requires 3-4 hours to play. Also included are two...
Red Storm Rising is a turn based game covering a theoretical Warsaw Pact invasion of Germany. Units are upright and specific information about them is hidden from the other player. Army groups are made up of 5-6 different units; each unit is roughly division sized. Map areas are irregular, and the board covers basically from the Soviet Union to France....
"Red Storm" is the second sequel to the Charles S. Roberts Award-winning game Downtown. Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO/Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational”...
Red Storm: Dark Blue Defection is an unofficial solo expansion designed for use with GMT’s Red Storm – The Air War Over Germany, 1987, game of operational level air combat between NATO and the Warsaw Pact. Please note, this solo expansion is not a GMT Games product. Red Storm: Dark Blue Defection provides a solo only experience in which each scenario can...