Five Battles from the Arab-Israeli Conflict, scenarios for Modern Armor These scenarios are based on five iconic armor actions during the Arab-Israeli conflicts, between 1956 and 1982. Various liberties have been taken with the historical actions to reduce large, complex battles to a tabletop game, and various vehicles have been used that probably were not...
Modern Armor is a set of miniatures rules "based on U.S. Army doctrine and the combat experiences of the author." The information is based on unclassified 1976-77 data. The game is set up to be used with 25mm or 1/76 scale vehicles, but 1/285 scale micro-mini tanks are just as easily accommodated with minor adjustments. The game can use simultaneous...
M.A.C. (Modern Armored Conflicts) is a tactical land-combat simulation that covers (at least initially) the 1970s Central Front with the US, USSR, UK, and FRG forces well represented. The game scale is 3 minutes/turn, 250m per hex. The 'standard' unit is the Platoon, but individual squads, sections, or vehicles may be used as well (these are called...
The Modern Armored Warfare Series is a two-player, operational level wargame of armored warfare in the second half of the 20th century. This set includes two games: Operation Desert Storm (Kuwait and Iraq, 1991) and Operation Storm (Croatia and Bosnia, 1995). The “Common Rules” described below apply to all games in the series. However, some games may...
Modern War #27, Jan-Feb 2017 Modern Battles II is a grand tactical simulation of battles that were or could possibly be fought in the era since the fall of the Berlin Wall and into the near future. Players control actual and hypothetical combat units utilizing a wide range of technologies and forces to gain objectives. Modern Batles II includes two games:...
"Well, Punk? Do you feel lucky?" Rebel Minis is proud to announce our new 15mm modern skirmish game, Modern Havok. Modern Havok is a fast paced set of skirmish rules for modern urban warfare. Designed for our 15mm modern miniatures line, these rules are based on the award winning Chain Reaction System by Two Hour War Games. Players control gangs, law...
Modern Havok: Bongolesia PDF is a scenario book set in a fictional country in Africa created by Michael T. Murphy. Designed for our 15mm modern miniatures line, these rules are a "tongue-in-cheek" way to play African Wars. The PDF even has 4 starting scenarios with such themes as Arms deals, Disrupting scammers and Ransoms... Modern Havok: Bongolesia...
Description from the publisher: Modern Land Battles (MLB): Target Acquired uses the core game mechanisms from our award-winning Modern Naval Battles game. MLB takes you to the front lines in both historical and hypothetical conflicts ranging from the Arab-Israeli Wars to the present day. This new game features armor, infantry and artillery vehicles from 7...
Specifically for 1/300th scale. The basic object of the game is for either opposing player to achieve a required number of victory points. This is achieved by capturing a number of defined objectives while simultaneously destroying enemy units. The ‘Initiating Player’ commences their game turn by selecting a particular command (usually a Company or...
Micro Armour: The Game - Modern provides players with rules for tanks, transport vehicles, aircraft (including helicopters), infantry, guided weapons -- in fact, every aspect of tactical combat developed over the last hundred years! Included are 50 pages of weapons & aircraft data, a scenario generator, tutorial and full color graphics for artillery...
Discover the Thrill of Real-Life Adventure In the bustling corridors of commerce and the shadowy boardrooms where fortunes are made and lost, a new game emerges, casting aside the fantastical tales of dragons and sorcery. This is Modern Mint, a board game that pulls you into the tempestuous seas of innovation and investment. In a realm where fantasy...
Modern Naval Battles is a novel card game for two to six players, based on present day sea power. The games is played in "rounds," with players taking turns to maneuver the ships in their fleets, attack opponent’s ships, and defend their own fleet against enemy attack. At the end of each round, players receive points for each enemy vessel they have sunk....