Goetia the Card Game is a quick, easy to play game for 2-4 players where the aim of the game is to be victorious in pitting the Ars Goetia Demons against one another in a battle of wills as well as brawn. Will you be able to strategically thrust your Demons into the fray at the most opportune moment when they're at their most powerful? Or risk summoning...
Gog & Magog – The Last Bastion is a richly themed, card-driven battle game set in a mythic world of guilds and elemental forces. Players choose pre-constructed decks made of vibrant lore-rich cards and face off in thrilling one-on-one or team-based duels. The world is filled with powerful creatures, strategic spells, and mystical invocations, all...
Going Native: Warpath is a Native American themed table top strategy war-game that explores the real life cultures of the Americas and the Pacific Islands. Instead of massive armies, Going Native: Warpath follows the realistic war party dynamic that was employed by the native peoples of the Americas and the Pacific. This would mean that the miniatures need...
Simple luck-based game for the very young. The game consists of 6 dice cards, numbered 1-6, 72 luck cards and a die. The luck cards are distributed onto the dice cards. The active player rolls the die and picks a luck card from the corresponding stack, then follows the instructions (receive or give gold or pitch). If a player gives out gold or bad luck...
The Ancient Greek world is a backwater. Greek speaking cities are under constant threat. The great Persian Empire to the East, pirates in the seas, barbarians to the north, legends of terrible monsters haunting the land, bitter feuding kings, and incessant corruption plague the ancient Greek world. Though from this fire rises greatness; warriors of legend...
The players start at space 1. The first to reach space 45 wins the game. Movement is determined by a die. On some spaces events hinder the players. Te effects differ according to the chosen mode of transportation of each player. The players may use an automobile, a bicycle, a coach, a horse or travel by foot. Also the result of the dice roll is used...
Enter the epic universe of Gradalis, a strategy and atmosphere game to share with the family. Set out in search of the coveted Grail while avoiding the deadly traps and ancient curses that mark your path. With its simple yet profound mechanics, Gradalis promises hours of entertainment for young and old. Will you be able to outwit the traps and reach the...
“Fantasy Card game. 2-6 players. Players take the role of Arthurian Knights on the quest for the Holy Grail. Object: The first player to accumulate 7 'Quest' tokens is the winner.” “Materials: There are 65 cards in the deck. Players will have to create their own cards in order to play. A six sided die is required to play. 7 'quest tokens' per player are...
User summary: Grecia is a Party Game designed for 4 to 8 players above 18, which involves some drinking and moderate physical contact - like hugs and kisses (but this is not a rule, is just something that often happens). Grecia it is not necessary an adult game, although by experience I have noted that when is the case of having only adults playing it...
The Mythology Game of Skill and Chance Greco is a Mythology Bingo game. It is a learning/Bingo set put out by The Perfection Form Company of Logan, Iowa. A caller calls out a revealed piece, and in order to claim placement of the mythological character, you have to match it to the trivia blurb on your card. Greco is pronounced with a long 'e', e.g....
“Wargame for 2 or more players. Mythological Greek theme. Victory: Occupy all 6 City States on the Board.” “Tiles are used to make the Map. Chits are used to represent Units. Cards are used for Events. Counters are stacked with units to record damage. Tile, chit, counter, and card sets are common to all players. Six sided dice are needed to play.” The map...
[GreekGuardians.com] Theme: Greece of yesterday was a different place than it is today. The age of Ancient Greece was frought with peril, sacrifice and prayer. To get anything done, people would pray to the gods for favor. To complicate matters, the right prayer had to reach the right deity in order to have any chance at success. It was very confusing and...