Seizing the opening, Meleager was the third to strike, the argobronze spear piercing the thing’s AT field, searching for its heart… but there was no heart. And that was no AT field. Yet Meleager did not recoil in fear, a true descendant of his father, the boar-slayer, but followed through with his ill-fated thrust, salvaging what he could, if not the wound...
It moved in unpredictable, looping arcs, its dance as deadly as it was mesmerizing, its scythe-arms cutting through the stone of the soaring towers as readily as it rent bronze and flesh and bone. A chilling, gruesome display that froze the hearts of both mortals and Titans. Porphyra did not freeze. And, living up to her namesake, she did not flinch...
“You think I preach for you to become the leader of the pack? Pathetic fool. I am become the sword that kills the wolf, the rust that eats the sword, the aether that burns the rust. I am the cause. That is what I preach. - The Nietzschean Spartan Dreamwalkers are a stronger breed of Titans, one just fit for the cruel lessons of the Nietzschean....
“The great tragedy of our time is that men focus on compassion. Compassion will not feed you, it will starve you. Unity will not make you strong, it will establish the tyranny of the meek mob. No. We need to become as the gods that have fallen. Pitiless.” - The Nietzschean Spartan Dreamwalkers are a stronger breed of Titans, one just fit for the cruel...
Time’s Woe is an enemy to all: to the Moirai who preordain fates, to paracausal Primordials preying on Delphi, to Time itself. And to you. Their name and their humanity – if they ever had one – are lost to aeons. All that remains is the contempt and the flight. Being a paracausal entity itself, Time’s Woe plays with fate, time and positioning, as reflected...
The philosopher Zeno rejected the existence of space and time and motion. He postulated that all of reality was a closed, looping system, a single entity. A single Cycle. “All of it has happened before, and all of it would happen again.” Though his mind was inscrutable, the Titan Zeno rejected that notion. All of it has happened before, and all of it would...
Twelve Sins of Herakles is a 1-4 player campaign game about adventures, exploration and fierce battles with giant monsters. Set in the same game universe as Aeon Trespass: Odyssey, it’s a co-operative, choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian...
In "Autumn" the old and the new merge in unnatural, twisted ways, making it clear that merely severing your connection the past is not enough. And that progress without direction and empathy can be as destructive as the cruel rituals of the past. NOTE: Twelve Sins of Herakles: Summer Core Box is required to play. Product contains: 3 Campaigns 3 Regions 6...