Discover the secrets of the Shadow Crusade and the Crusade of Iron in this 97-page hardback supplement for Adeptus Titanicus, alongside a host of new rules to use in your games. Harness the psychic might of the Ordo Sinister and devastate your foes with warp-spawned powers. Add new weapons to your god-machines and use them to lay low your enemies. Try out...
The forge world of Ryza is second only to Mars in its splendour. Famed for its innovative plasma technologies, it is a prime target for the Dark Mechanicum and their ally, the Warmaster Horus. As the forces of the traitor Fabricator-General, Kelbor-Hal, attack, Ryza's defenders prepare to sell their lives dearly for their world. Discover the dramatic...
Card found in Issue 470 of the magazine White Dwarf. As two battlegroups clash, low-orbit aircraft brave the blizzard conditions to unleash blind bombing runs upon the two sides. If all players agree, the card can be added to an existing Open Engine War deck or used on its own. At the start of each Strategy phase, the First Player rolls a D10. Until the...
Adjutant Introuvable is an Auto Strategy system for use with wargames and battle games. This 14-page rule book provides a strategizing opponent, Adjutant Introuvable, to battle against. Good for solo wargames, collaboration gaming or for learning battle strategies. This easy-to-use but challenging system contains 9 strategy and 3 quick reference cards....
'Admiral' is a Board Gaming System that provides players an opportunity to act as commander of the sailing ships fleet at the Epoch of the Sail (XVI-XVIII centuries). At their disposal – all the fighting techniques of sailing ships: - 100-gun First Rate Ships, - fast and furious frigates, - firepower of galleons - maneuverability of brigs. Use also...
New playing element is introduced in the game. It will enrich naval battles and increase unexpectedness. A Captain card is attached to the player's selected ship giving them special abilities pending on which captain card was played. Contents: 4 Captain's Cards Note: Originally created for Treasures of the Old Pirate (a lighter version of the game Admiral...
Admiral is a naval tabletop game, for two players, settled in the world war II, where each player commands ships from one of the six navy involved in the conflict: Kriegsmarine, Royal Navy, Regia Marina, Marine Nationale, U.S. Navy and Nippon Kaigun. This book provides you with all the rules you need to play, the features of all units involved and several...
Admiral of the Fleet (AOTF) is a fast-play system for naval miniatures wargames focusing on medium to large surface fleet actions during the 1880-1945 period. Looking for a fast-play but realistic tabletop simulation that combines a unique command/signaling system with combat that is as exciting and unpredictable as naval warfare really was? Bored with...
This volume of the AOTF NAVAL ANNUAL Series provides over 500 pre-formatted, printable ship logs. It covers the many ship classes of the 1907-1921 period for the navies of Argentina, Austria-Hungary, Brazil, Chile, China, Denmark, France, Germany, Great Britain, Greece, Italy, Japan, Netherlands, Norway, Peru, Portugal, Russia, Spain, Sweden, Turkey, and...