The fourth supplement for Impetus. Including a campaign game based on Alexander the Great conquest, a couple of tutorials, errata and optional rules, and the following official army lists: THE AGE OF HOPLITES Athens (2 lists) Thebes Sparta Other cities (Corinthus, Megara, Argos) Ionic Greeks Magna Graecia Thessaly Thracians Early Achemenid Persians...
New army lists, new campaigns, new rules clarifications for the Impetus miniature wargames rules. The supplement covers the following armies: FEUDAL EUROPE Feudal French Anglo Norman Early Feudal English Later Feudal English Welsh Scots Isles and Highlands Irish Anglo Irish Frisia and Free Cantons Scandinavian Kingdoms ITALY AND THE EMPIRE Italian Communal...
Impetus Guide: The Parthians The purpose of this guide is two fold. On one hand, it is to give the interested wargamer a guide to the Parthian armies and those of their enemies and to put the armies in a historical context. For many people the Parthians are a vague presence on the eastern edge of the world. As this guide shows, they were really a bridge...
Impetus Warbook 1 includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC)...
Impetus Warbook 2 includes 95 army lists for Impetus second edition. VOLUME 7: ROME AND THE EMPIRE Early Roxolani Sarmatians (310 BC-99 AD), Nabataean Kingdom (312 BC-106 AD), Pre-Islamic Arabs (300 BC-633 AD), Kushan (135 BC-270 AD), Early Germans (100 BC-240 AD), Dacians (60 BC-318 AD), Ancient Britons (55 BC-75 AD), Later Parthian (53 BC-227 AD), Early...
Impondo Zankhomo, The Horns of the Bull is a set of rules for fighting the Anglo Zulu War of 1879 in miniature. You will need: some six sided dice (D6), a pack of normal playing cards and a few ammunition and shaken counters as well as miniatures and scenery to play. This book contains: Comprehensive rules for fighting engagements involving British and...
Impulse Dice Game begins by shuffling your 10 character cards. Then, your opponent shuffles your cards and returns them to you. Players decide who goes first, and each player draws 3 cards from their deck. Set the *Skill Crest* and *Action Crest* markers to *0*. Set the *Impulse Level Crest* marker to *3*. Each player starts with: *0 Skill Crests and...
In Clouds of Glory (ICOG)is a tabletop air wargame that recreates aerial combat during the World War One. The game was developed in Denmark the 90's by 3 friends with a common passion for the WWI "Knights of the Air". The game features true 3-D action with accurate models of all the greatest planes of this era: SPADs, Sopwiths, Fokkers, Pfalz´es...
Everything you need to fight a campaign without all the headaches, minimum of paperwork, also a time scale so no one gets fed up and a conclusion is reached. Players can concentrate on being a General instead of quartermaster, cook, every officer and private, because they are ..... In Command! These rules are designed to be used with an empire. To be used...
In Country is a Table-top game designed to bring fast and decisive Vietnam War combat from the company level up to the battalion, if desired. With these rules, players will be able to simulate the small skirmishes, reconnaissance missions, and large scale battles that made up one of the longest wars in American history. Includes: Unit Statistics Charts...