In Harms Way gives you the flavor of naval surface actions from the 1890's thru 1945. More importantly it accurately portrays each ship and it's capabilities allowing the player to simulate any type of action, from ship on ship up to major fleet engagements like Tsushima, Jutland or Leyte Gulf. Players can do conventional tactical battles where you close...
A steampunk skirmish ruleset set in 1895, in a technologically advanced Victorian age. Players create Adventuring Companies that act on behalf of the major world Powers in a secret war, in search for artifacts and new technology. Each company includes 4-15 figures, and the rules cover mundane steampunk tech, plus weird science and mystical powers. The...
Game description from the publisher: A selection of Company Lists, scenarios and special rules designed to expand and develop the world of In Her Majesty’s Name. The Company Lists will introduce new, fully playable factions to the setting, from the Vatican’s monster hunters to revolutionaries and underworld organisations across Europe to Russia’s...
With new equipment, Talents, Mystical Powers, scenario options and a host of Adventuring Companies, Sleeping Dragon, Rising Sun reveals the mysteries of the East to players of In Her Majesty's Name. In the West, the Great Powers send their agents into the ailing Austro-Hungarian and Ottoman empires but stop short of overt acts of aggression. In the East...
This is the third supplement for the game and has been produced by The Ministry of Gentlemanly Warfare, authors of IHMN, Daishō and Blood Eagle. Within these pages, you shall find new weapons and equipment, talents and powers, and creatures both normal and supernatural. As well as a host of new companies to fight or, bring on, the darkness that threatens...
These are a set of fairly simple and somewhat light-hearted wargame rules for the “Ancient” period, which I am treating as post-Biblical to circa 1000 AD; beyond this point the rise of the Feudal knight changes both the nature and tempo of warfare, which I feel is better represented as a separate sub-period covering 1000-1500 AD (discuss). These rules...
In Strife and Conflict is a scale and model agnostic battle game set during the reign of the Assyrian Kings from 1273 to 671 BCE. This work features the Assyrians and their enemies of the Bronze Age and early Iron Age. In Strife and Conflict uses an expanded system made popular in Osprey's Men of Bronze in the Osprey Wargaming Series. Therefore, it is...
How would you like to double or even triple the size of your armies at a fraction of the cost? Try something new and refreshing, with all the colour of the Napoleonics and even more firepower than Civil War...In the Age of Bismarck and Napoleon III This game provides you with the finiest set of rules available for the period 1859-1871. Although primarily...
This fan made miniatures game uses the setting of Warhammer 40,000 but the game represents fights between squads with a leader and a handful of troops, each controlled individually. The statistics of each character are Grit, Fighting Value, Shooting Value, and Speed. Several scenarios are given or players can make their own. There is also a campaign system...
Rules for wargaming with huge armies, on large tables, over many hours, for a truly grandiose affect. Developed for 10mm but readily adaptable to any figure scale or basing A Command & Control system centred on the Division, reflecting the abilities of the various Napoleonic Generals A new Morale system which allows much more variety and combinations of...
This publication is part of a planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this Companion, you do not require any specific set of rules, although they are written with the rules mentioned above in mind. Indeed, the...