Iron and Fire is a diceless simulation of battles of the American Civil War in the Valley of the Shenandoah in 1862. The game uses terrain and counters included with the game with essentially a miniatures system of tactical combat and movement. Orders are issued to units with impulse counters. Combat is resolved by calculating "total fighting power" of...
Summary of Contents INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight ORDER OF PLAY AND INITIATIVE: Initiative for small actions;...
Salnave's War: Wargaming The Haitian Civil War 1867-69 is a supplement for "Dahlgren and Columbiad" and A&AGE's "Iron and Fire" covering the naval side of the Haitian Civil War, 1867-69. The supplement contains ship data for both sets of rules for all of the warships involved in the war, and a short campaign system based on "War of the Pacific" that...
Warships of the Russo Turkish War, 1877-78 are ship stats for over 70 Ottoman and 60 Russian ships, from ocean going ironclads and frigates to converted commercial steamers, gunboats, riverine craft and torpedo boats. Information is presented for LFG’s Broadside and Ram and Dahlgren and Columbiad, and also for A&A Game Engineering’s Iron and Fire. Also...
From the publisher: Iron Cow 2103AD 2103AD. Earth is a ravaged planet... The effects of nuclear war, ecological disasters, greenhouse warming and resource exploitation are plainly obvious, but still man finds excuses to fight over whatever is left. Then, with the creation of a viable FTL drive, man embarks on a new wave of colonization into space. Nations...
Iron Cross is a World War II miniatures game that uses a dynamic activation system allowing players to always be involved in gameplay and constantly faced with tactical decisions. Playable in any scale, forces represent formations from company to battalion size. The rules contain scenarios and orders of battle for German, Commonwealth, US and Soviet forces...
The game Iron Cross was born out of the desire of a group of “wargamers” from the 70s / 80s to simulate their historical battles from WWII, made in the past with maps and tokens, using this time miniatures and 3D scenarios suitable to represent small and medium scale tactical actions. We started in 2004, with the launch of our 1st — edition and in the...
It is hundreds of years in the future, humanity is starting to build itself back up after the cataclysm of the Exile and the devastation wrought by the cold machine logic of the European Learning Machine. Faced with a fresh start and a healing earth, people begin to reestablish society the only way they know how... By fighting it out and blowing each other...
This is a tabletop game system that covers naval warfare in the 1850 to 1880 era, i.e. during the American Civil War and the time of the first Ironclads that appeared at that time. Quote: "This was a time of naval invention where all navies concerned were on a steep learning curve, having only recently adopted such novelties as steam propulsion, iron...
Year 2100, world industry has focused on war machines called IRONS and countries compete to have the best Irons teams. Laboratories look for the best weapons and clubs look for the best pilots. Countries fight in the famous and hardest league in the world:IRON LEAGUE. And there are hundreds of teams that fight in each country to compete in the Iron League....