HI! I am the Pig and I am HAPPY near the Farm and near the Water. If I stop on other places... I become SAD! When Happy I can draw the YELLOW HAPPY NUMBERS, and when Sad I can draw the PURPLE SAD NUMBERS! MOOO! I am the Cow and I am HAPPY near the Farm and near the Grass: On these places I can draw THREE HAPPY NUMBERS and if i draw a "+", then I can sum...
Hard City is a miniatures board game for 1 to 5 players in which you take on the role of brave officers of the Hard City Police Department. You have to face off against the hordes of mutants controlled by the evil Doctor Zero, a mad scientist who wants to take over the city today...and the whole world tomorrow! In order to get out of this clash, you have...
From Wikipedia Hardtack was the first U.S. published American Civil War rules set and had an early following. However, by the end of the decade, it had been supplanted by Scott Bowden's Stars and Bars and John Hill's Johnny Reb 3 and is rarely played at modern wargaming conventions. However, it is considered as groundbreaking, and ushered an era of Civil...
The turn of the twenty-second century was a time of great progression of the human race, space exploration, scientific and technological advancements. It was also the time of neo-colonialism, and a new order emerging from the pyres of the old world. It was a time of a new breed of war – the Hardwar. Hardwar tries to recreate possible future ground...
This is the introduction to the world of Hardwar. Hardwar is a fast-paced tactical combat game set in plausible future of dawning 22nd century - a blend of dystopia and utopia in which nations are squeezed by the pressure of super-powerful corporations, and yet space travel beyond the borders of our solar system lies tentatively within our grasp. Many...
Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes. But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job. Take whatever you need: weapons, micro-drones...
The Tsim Sha Tsui Expansion is a supplement for Exploit Zero - Cyberpunk Espionage and Mayhem. Please note this is not a stand-alone game. You need the Exploit Zero core rules to use it. This supplement introduces new weapons, new gear, and new threats, as well as clarifications and optional variations to the base game. It also contains a five mission...
Ground Combat. Cyberpunk setting. Individual skirmish PvP game for 28-32mm miniatures. Three models per side. A complete game for two players, designed to simulate short, sharp actions between elite, three-person teams at contested locations over critical objectives. Mission Critical uses the same terminology, dice mechanics, and basic procedures as the...
Snitches, Glitches, and DAF Augs is a supplement for the solo/cooperative game, Exploit Zero, Cyberpunk Espionage and Mayhem. You need that core rulebook to get the most out of this material. This is not a stand-alone game. Inside, you'll find mission prompts, tables for generating back stories, ways to add complications to your cyberpunk dark ops, and...
Exploit Zero: HOSTILE TAKEOVER Corporate War - Coming Soon to a Sprawl near you! The latest Exploit Zero rule book, Hostile Takeover shifts the game away from cooperative or solo mode and lets players command their own security force in a head-to-head corporate war. Now your elite Agents join small, multi-model tactical units: fire teams of troopers, pods...
This is the first edition of the Harpoon Modern Naval Miniatures Rules was published in 1981. It explained the basics of modern naval combat and allowed players to take on the role of a ship captain or formation commander. It received the H.G. Wells award as the best miniatures game of 1980. Because it described the technical aspects of naval warfare in an...