The fantasy world of Graxia is a shattered world of floating continents high in the sky. Each continent is connected by portals, the primary gateways between city-states that reside on these continents. Warlords command Guardians to lead armies through the portals on quests to conquer and control each other's lands. The many continents are filled with...
Guards of Atlantis: Tabletop MOBA is a competitive team-based board game inspired by computer games of the MOBA genre. In the game, each player controls a single hero and uses a hand of cards to move him around the game board, employ special abilities, and attack enemies. Defeating enemy minions earns you coins, which are used to buy levels and upgrade...
The GUARDS system presents players with an easy to learn and flexible gaming system for miniatures ranging from 15 to 28mm scale. GUARDS is a D10 based tabletop wargame and utilizes roughly 20 to 30 models per side. GUARDS uses markers to track statuses and victory objectives as well as blast and splash templates. Players can discover a unique gaming...
Guerilla ! is a miniature skirmish ruleset published in Vae Victis magazine issue #15. The game simulates battles of the mid-nineteenth century, especially the many colonial wars of the era. The game uses a simple chit-pull system to alternate figure activation. An activated figure can move and/or fire, reload a weapon or attack in close combat. The rules...
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...
"Frontier War" ("Guerra Fronteriza" in spanish) allows you to take control of one of the four most relevant factions in World War 2. Chose which role you want to take in the fray: United States, United Kingdom, Germany or Russia in games for 2 to 4 players. Recreate battles of the largest military clash in history. Learn how to manage your resources, make...
Nach Paris is the third module for Guerre éclair for the August 1914 campaign during World War I. Guerre éclair is a simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck. For minis from 1/300 to 1/72...
¡No Pasarán! is the first module for Guerre éclair, simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then:...