Operations Picket, Result and Grog is the first in an occasional series of operational campaign and scenario packs for Find, Fix and Strike. This pack covers the Royal Navy's raid on Genoa in February 1941, including a variant campaign system for more fidelity and additional aircraft stats to cover the types in use in the campaign. —description from the...
Fire and Dice is a concise, fast-play rule set for miniature wargaming in WW2 which revolves around dice values in lieu of combat tables and charts. This system is designed for collegiate play where winning is a goal, secondary to having fun. Whilst there are plenty of modifier lists, these rules have no charts or calculation tables. As the name suggests...
Miniature rules designed to simulate tactical warfare during the period 1740 - 1850. While the rules can be used for European battles, the focus is on non-European conflicts such as those which occurred in India and the America SCALES: One casting equals ten men but up to 13 men in some organizations One turn equals two minutes One inch equals ten yards...
Rules for American Civil war battles at the brigade level and suitable for battles with forces representing 15,000 to 1000,000 men. Figures are based on stands representing 150-200 men, with a unit consisting of roughly 4-14 stands. It uses alternate moves, with a pair of moves being equivalent to 30 minutes real time. The rules consist of a single book...
The Great Western Battles book for Brigade Fire and Fury: Wargaming the Civil War with Miniatures contains orders of battle and maps for: Shiloh Corinth Stones River (Murfreesboro) Champion Hill Chickamauga Atlanta Many scenarios contain special rules and "what if" variations. The designers suggest that players play no more than one corps each, as...
Age of Honor is both an expansion and scenario book for Age of Eagles I/II (Napoleonic Fire & Fury) covering the Age of Marlborough and Frederick the Great. Thus, the basic rules are needed to properly play this addition. This full color rules set contains a single page Intro - including all necessary rule changes, Unit Data Charts listing all commanders...
The Second World War saw many new innovations to combat: new weapons from jets to atomic bombs, new tactics and doctrine, and innovations which replaced many old traditions. But through it all, the infantryman remained the one indispensable item on the battlefield. Even with all the invention and innovation, without the individual doughboy, war still could...
Fire and Move is a game about “tanks” – it’s that simple. It’s fun to play and easy to set up with uncomplicated systems. This game is fast and involves everyone. To us, Rules for Playing Battles are aimed at players, this means that all players should be involved throughout the game. The action should be continuous for all players and everyone should have...