Modified from the publisher: Kooky Teenage Monster Hunters is a lighter take on the Horror genre. In this Fear and Faith supplement, the good guys are on a much better footing. The forces of evil need to fear those among their prey who are willing to risk all to face them in the dark of the night… especially if they fight monsters with a sword in one hand...
Fear God & Dread Nought 2nd Ed. covers the period centered around World War I. This game uses the same terms and game system as other Admiralty Trilogy games (Harpoon, Command at Sea, and Dawn of the Battleship). Those familiar with any of these games will have no difficulty stepping into the First World War. A jumpstart scenario allows the novice to play...
The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has...
High Seas Fleet 2nd edition Scenario Booklet provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”. This...
The waters round Great Britain and Ireland, including the English Channel, are hereby proclaimed a war region. On and after February 18th every enemy merchant vessel found in this region will be destroyed, without its always being possible to warn the crews or passengers of the dangers threatening. — Admiral Von Pohl, Chief of Marine Staff, Berlin, 4...
What is Fear of the Dark? Fear of the Dark is a solo horror skirmish wargame set in the worlds of madness created by H.P. Lovecraft. Solo as this game is designed to be played alone, just you trying to make your warband survive another day. Although it could be played with two or even three players in cooperative mode, that is, fighting together against...
Fearless is a Science Fiction skirmish game with 1 or more miniatures per player. Each of these characters has his own stats card. The game is played in an arena, where both sides enter one-by-one through teleportation gates. The game comes with three randomly selected metal miniatures. Additional miniatures are available from the publisher (and not...
Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming License material available, most especially that depicting the pitched battles of heroic fantasy. You don’t need to spend out hundreds of pounds on...
From publisher blurb: Army of Civilisation also contains conversions of all the spells you could need to sway your battles. Humankind has not the industriousness of dwarves, the savagery of orcs nor the arcane knowledge and eternity of the elvenkind. Men have no one thing that makes them shine above the other demihuman races, they are not beautiful, they...
From publisher blurb: Contains statistics for a barbarian army for both normal play and converted for Feast of Crows. Bonus rules for heroes-as-units and fractional casualties. Beyond the walls of civilisation lie the untamed lands. Most of the world is untamed, wilderness, walked by fell beasts and savage races to whom fighting, survival is their only way...
From publisher blurb: Contains stats for both standard OGL play and Feast of Crows unit conversions. Army of the Dwarves also contains expanded siege rules. Master craftsmen and builders, delvers into the earth, smiths of unsurpassed quality and fighters of a steadfast and strong-willed temperament the dwarves are accomplished at war but rarely muster...
From publisher blurb: Contains rules for both regular OGL play and Feast of Crows. Contains army lists for both 'light' and dark elves. Elves are inscrutable, graceful, long lived and knowledgable. Good or evil, light or dark, they bear themselves aloof from the other races and are regarded as untrustworthy, or even downright evil, by many of them. Elven...