Charlie Don't Surf is a set of wargames rules for the Vietnam War that are designed to reflect the realities of asymmetrical warfare. Designed for games of roughly company size (between two and four platoons per side being typical) the rules use a system of dual victory conditions, military and political, to allow balanced games where both Free World and...
Surf's Up is a collection of scenarios for the Vietnam War designed to accompany the Charlie Don't Surf rules. In addition to sixteen scenarios covering the period 1966 to 1975 there is a campaign system to follow a player's Company Commander through his tour of duty in the 'Nam. The scenarios are as follows: 1. The Great Rice Hunt, 1966, Operation...
From the publisher: "Charlie Wesencraft's Book is a real classic from the early days of the growth of the hobby. It developed the ideas of Donald Featherstone and others with the aim of making a more realistic wargame. It contained a straightforward set of 'common' rules then modified them for the different periods. The book has rules seven sets of rules...
A team of four, brave Storm Chasers work together to survive, and study, a wild, unpredictable tornado. Choose your Chaser and starting equipment, then face off against this dangerous product of Mother Nature. You'll have to balance the risks of getting close enough to collect data points with the dangers that come with being too close to the Twister...
You are on an island that is made up of 4 areas, you must go through each one avoiding or facing the different dinosaurs that inhabit it. In each turn you have 2 different actions to perform with your character. Then it is the turn of the dinosaurs that will go after you, if they manage to be adjacent to your character you will receive damage. Your actions...
A supplemental set of Night Fighter rules for WW2 air combat. Beneath a Moonlit Sky is a supplemental system for use with hex based table top air combat games. To date, the game has been tested with Knight's Cross and Above the Clouds. But it should work equally as well with Check Six, Hunters in the Sky, or any other hex based system. The rules hereafter...
Check your 6! is an air combat simulation of the 1925-1947 era and can be played with any aircraft from this era, including the early jets. Movement is planned ahead and simultaneous. This makes the game very suitable to play with many players. It uses a maneuver template similar in form to Blue Max / Canvas Eagles. CY6 requires airplane models which can...
Falcon of the Duce: is a scenario and campaign book for the popular Check Your 6! Air Combat and Campaign Rules. This book contains 16 historical scenarios for recreating the aerial campaigns of Italian Ace Franco Lucchini from 1940 to 1943. The scenarios can be played individually or linked to form a single campaign. Historical Research: this book...
Guadalcanal: The Cactus Air Force Guadalcanal: The Cactus Air Force: is a scenario and campaign book for the popular Check Your 6! Air Combat and Campaign Rules. This book contains 9 historical scenarios for recreating the aerial campaigns of the US and Japanese forces in Operation Ka on Guadalcanal between August and September 1942. The scenarios can be...
"The defenses of Southern England will last four days and the Royal Air Force four weeks. We can guarantee invasion for the Führer within a month." -Reichsmarschall Herman Göring, 11 July 1940 OVER THE CHANNEL is a scenario and campaign book for the popular CHECK YOUR 6! Air Combat and Campaign Rules. This book contains 18 historical scenarios for...
Aces Over Hungary is a scenario and campaign book for the popular Check Your 6! Air Combat and Campaign Rules. The book provides two campaigns in one cover: the first 11 scenarios show the evolution of the US 15th Air Force’s strategic bombing campaign over Hungary during 1944; the next 12 scenarios recreate the intense combat between Hungarian and Soviet...