The Baltic Sea was one of the most politically fractured, geographically constrained, and tactically diverse maritime theatres of the Second World War. Unlike the open Atlantic or the island labyrinth of the Aegean, the Baltic was a semi‑enclosed battleground where every coastline was contested and every island mattered. Baltic Cauldron is the first in a...
Little known outside of Central Europe, the Ukrainian Insurgent Army (UPA) mounted one of the largest and longest lasting armed resistance against the totalitarian forces that occupied their homeland. This handbook focuses on the struggle against Nazi and Soviet occupations in the UPA's campaign for Ukrainian independence. Thirteen maps and 114 images...
Bang! Bang! is a two player strategy skirmish game where you go head to head as commanders leading your squad of soldiers onto a battlefield in an attempt to eliminate each other. The only tools at your disposal are the Combat Card, your wits, and the roll of the dice. The game is split into three phases. You begin in the Spawn Phase, placing your squad...
Bangarang in the Gutterlands is an easy to learn, small, fast and fun game of robot tabletop battle. Each player builds their single and individual miniature robot and controls it in a free for all skirmish competition. Set up in a science fiction environment the game is designed for a head-to-head competition as also suitable for a multiple player count....
Banjo-Dungeon is an indie board game from Japan designed for two players. You control a knight venturing into an arena with the goal of snatching your opponent's treasure. The game begins with an empty board. Each turn, players place two tiles on the field. There are two types of tiles: Wall Tiles to construct walls and pathways, and Magic Circle Tiles to...
Banners & Billhooks Designed as a set of rules for historical "imagi-nation" wargaming in a medieval period. This rules set is fairly smooth and uncomplicated, with play being fairly fast. Army building is straight forward too, with most units requiring little serious book-keeping. The game was designed for two players, but can handle more. —description...
Tabletop wargame for mass battles, historical or fantasy. The 2 versions of the rule share the same principles for orders, combat and fire. 3 levels: from tactical to strategical. Standard : ~13 units / ~1h Epic : ~30 units / 2h Legend: ~50 units / 3h BannerWar is a fluid and balanced system. It incorporates combat and fire resolution suitable for tactical...
From the cover of the rule book: "A practical set of World War II Pacific Theater wargaming rules for the 15mm to 25mm scale enthusiast." This is a set of rules for the Pacific Campaign. It is a standalone game with Japanese, United Kingdom and US Vehicle, Weapon and Organizational tables in the same format as Angriff. It was published in 1976 between the...
An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control to realistic expectations, stunning artwork layout and more! Features: Incredible...
A WWII miniatures game with emphasis on realism. From the publisher: When I set about designing the rules, I had several ideas in mind. One was to provide a highly interactive game. The second was a degree of realism, not so much the detail of weapons, but more of the reactions and abilities of scared men led by a few less visibly scared. Lastly, it was to...
Sands of Blood, Sweat and Tears is a supplement for the original Baptism of Fire II and the original We Can Be Heroes rules. It will also work with the earlier Baptism of Fire rules. It contains army lists for the USMC and Japanese from 1942-1945, plus a selection of scenarios based on real events through the island-hopping campaign. This supplement can be...