The French Wars of Religion is a supplement designed to be used with the renaissance battle rules - Bad War. The supplement contains army lists and scenarios for the French Wars of Religion and the later Italian Wars. The scenarios included are for the battles of Ceresole, Dreux and Coutras and include background and terrain details, maps and unit cards...
Tudor Warfare is the second supplement for Bad War - the Renaissance battle rules. As the title suggests, the armies and battles of the Tudor and Elizabethan wars are covered here. Inside players can find army lists for the Anglo-Scottish Wars as well as details for the Royal and Rebel armies of the Western Rebellion. Also featured is a French army list to...
From the publisher: Rules for aerial conflict during the Second World War. Placing emphasis on the skills of the pilot in these easy to use dogfighting rules that do not need car aerials or aeronautical qualifications. In a dogfight your chances of survival depend heavily upon your ability as a pilot and the fighting qualities of your aircraft. Fly out of...
From the publisher: Finest Hour A complete Battle of Britain supplement for Bag the Hun, including full details on the squadrons that took part, mechanisms for generating pilots, squadrons, and scenarios. A comprehensive section looks at the tactics of the conflict, as well as providing full details on where units were based during the conflict. Finest...
Bag the Hun material from the Specials to be collected together in one compendium. The contents are as follows: Go on Bag the Hun. An introduction to the rules and a selection of early war scenarios Lotnictwo Wojskowe and Fall Weise. The 1939 campaign, a description of the forces involved, and a scenario for the first aerial kill of WWII 151 Wing. The...
The Falcon and the Gladiator: The Air War Over the Western Desert 1940 – February 1941 This supplement is a collection of 38 scenarios covering the first few months of the air war over North Africa. The scenarios cover a number of different types of actions including: level bombing, dive bombing, torpedo bombing and of course fighter actions. There are...
Spanish skirmish game for the period of the Africa exploration between 1830 (conquest of Argel by the French) and 1925 (end of the Rif war). The rules not only allows for historical scenarios, but also to introduce more "fantastic" elements as Tarzan, Allan Quartemain etc, or set it into a more "steam-punk" Victorian setting. The first edition is...
Armies list for the Spanish skirmish game "Bajo el Sol de África". It covers both the European nations (as regular armies and local-trained troops) and the African tribes and local warlords that waged during most of the XIX century in the Dark Continent. Included Arae Anglo-Egypcians, Askari, colonial expeditions, Arabs and Swahilis, Azande, Majdist...
A hybrid of CCG, Marbles and Transforming Robots, this dexterity game represents a battlefield, with competing forces battling for control. Each player takes turns shooting the marble-like Bakugan at the metal cards which have been placed to make up the play area. If the Bakugan lands at the right spot on the card, it will spring open and stand on the...
Balance of Power are a set of horse and musket rules that allow players to fight battles with multiple corps per side in a reasonable amount of time. Each turn is 15 minutes, each infantry unit approx 1000 men, each cavalry unit approx 500 and each artillery unit 12 guns. The rules emphasise easy to play game mechanics at the unit level so that a large...
This book contains a Matrix Game about the Balkan Wars of 1912 and 1913 and two sets of tabletop rules (one for land warfare and one for naval warfare) based on the popular Portable Wargame system. This book is divided into three parts and a set of Appendices. Introduction Part One: The Matrix Game Concept (including a short history of the Matrix Game...