Airships and Skypirates! introduces a new threat to the world powers, from the darkness below. Rules featuring all airship or landship combat in the fleet rules, three dimensional combat using advanced rules to add more depth to your game and the Great Powers mighty Airship fleets including the massive Tesla Broadcast Carrier! Contains new rules for...
When the Navy Walked: Conflict On Mars! is a miniature rules set that covers an alternate history set during the colonization of the Red Planet of Mars by the Great Powers. As the Great Powers vie for control of the planet’s few resources and the Red Planet’s native Red, Green and White Martians make tenuous treaties with them, something older stirs in the...
Earthin: A Hollow World features long lost civilizations like the Holy Egyptian Empire, Roma Secundus, Fallen Aztecs, and the origins of the Skypirates as well as the Protean Races that have been here longer than recorded time – the Atlantians, the Devlyn and the Lumerians! Featuring new rules for tunneling and underwater combat as well as new army lists...
Have you ever wanted to stop a Nazi Doomsday weapon hidden away in a lost Peruvian Valley amongst ancient ruins? Have you ever wanted to show those fools at the University the magnitude of your diabolical genius? In Where Heroes Dare! players field their own custom made Heroes and Villains along with their Companions and Lackeys in thrilling adventures set...
Where Many Were is a fast-playing set of big battle rules for the American Civil War that fits on just two pages. Each base/element represents one battalion or regiment, and while they’re centred in the combat rules, command and control relies on divisional, corps, and army generals successfully manoeuvring their brigades. This lets brave & lucky units...
1943. The Fascist scourge holds Europe in an iron grip. Across the world, battalions clash and tanks burn. But in the shadows, another war is being fought. A war of knives and bombs. A war of infiltration. A war of resolute action and a war of daring. Enter the world of commando actions. Where Sten Guns Dare sets you in the role as a British Commando...
The Where the Wild Things Are Game brings Max and the wild things to life in the beautifully detailed characters and wonderfully illustrated dimensional game board. Children get to imagine they are Max, travelling to the forest and becoming king of the wild things as they roll their dice and draw cards that help or hinder their journey. Once they reach the...
(from the rulebook explanation) Wherry is a game of Watermanship on the Shakespearean Thames. In the merry but sometimes threatening ambiance of 16th century Elizabethan London, players of this game will re-enact the working lifestyle of a Thames Waterman (Wherryman). They will pick up passengers in their Wherries, from the various Landing Stairs situated...
The heroes and villains who populate the world of Granton City Press will soon be population a new table top miniatures game. An agreement has been reached with Rattrap Productions LLC to bring the Granton City world to the games table with the fall release of ‘While the City Sleeps: A Game of Heroic Action in Granton City’ While the City Sleeps is a...
From the publisher's site: Not a game but a set of rules for figure gaming in the American Civil War period: table top ACW rules. Disappointed ? Well you won't be if you've tried other sets of rules and found them cumbersome, over complicated and very time consuming. Whipping Bobby Lee provides a command system that captures that sense of 'not being able...
Beneath the broken surface of the world lies Tolkas, a drowned city lost to time and shadows. Its streets twist through flooded plazas and decaying halls, where spirits drift like fog and strange flora sit waiting for a victim. Every step in Tolkas is a descent. Every corner holds a memory half-buried in silt and damp. This is a place where the treasure...